Possible fix for redis on linux. Setgame/SetStream and rotating statuses will now properly work across shards.
This commit is contained in:
parent
37412e4e73
commit
25258a0c61
@ -30,8 +30,9 @@ namespace NadekoBot.Modules.Administration
|
||||
private readonly IImagesService _images;
|
||||
private readonly MusicService _music;
|
||||
private readonly IBotConfigProvider _bc;
|
||||
private readonly NadekoBot _bot;
|
||||
|
||||
public SelfCommands(DbService db, DiscordSocketClient client,
|
||||
public SelfCommands(DbService db, NadekoBot bot, DiscordSocketClient client,
|
||||
MusicService music, IImagesService images, IBotConfigProvider bc)
|
||||
{
|
||||
_db = db;
|
||||
@ -39,6 +40,7 @@ namespace NadekoBot.Modules.Administration
|
||||
_images = images;
|
||||
_music = music;
|
||||
_bc = bc;
|
||||
_bot = bot;
|
||||
}
|
||||
|
||||
[NadekoCommand, Usage, Description, Aliases]
|
||||
@ -349,7 +351,7 @@ namespace NadekoBot.Modules.Administration
|
||||
[OwnerOnly]
|
||||
public async Task SetGame([Remainder] string game = null)
|
||||
{
|
||||
await _client.SetGameAsync(game).ConfigureAwait(false);
|
||||
await _bot.SetGameAsync(game).ConfigureAwait(false);
|
||||
|
||||
await ReplyConfirmLocalized("set_game").ConfigureAwait(false);
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using NadekoBot.Modules.Music.Services;
|
||||
using NadekoBot.Services;
|
||||
using NadekoBot.Services.Database.Models;
|
||||
using NLog;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace NadekoBot.Modules.Administration.Services
|
||||
{
|
||||
@ -16,6 +17,7 @@ namespace NadekoBot.Modules.Administration.Services
|
||||
private readonly DiscordSocketClient _client;
|
||||
private readonly MusicService _music;
|
||||
private readonly Logger _log;
|
||||
private readonly IDataCache _cache;
|
||||
private readonly Replacer _rep;
|
||||
private readonly DbService _db;
|
||||
private readonly IBotConfigProvider _bcp;
|
||||
@ -27,13 +29,19 @@ namespace NadekoBot.Modules.Administration.Services
|
||||
public int Index { get; set; }
|
||||
}
|
||||
|
||||
public PlayingRotateService(DiscordSocketClient client, IBotConfigProvider bcp, MusicService music, DbService db)
|
||||
public PlayingRotateService(DiscordSocketClient client, IBotConfigProvider bcp,
|
||||
MusicService music, DbService db, IDataCache cache, NadekoBot bot)
|
||||
{
|
||||
_client = client;
|
||||
_bcp = bcp;
|
||||
_music = music;
|
||||
_db = db;
|
||||
_log = LogManager.GetCurrentClassLogger();
|
||||
_cache = cache;
|
||||
|
||||
if (client.ShardId == 0)
|
||||
{
|
||||
|
||||
_rep = new ReplacementBuilder()
|
||||
.WithClient(client)
|
||||
.WithStats(client)
|
||||
@ -60,7 +68,10 @@ namespace NadekoBot.Modules.Administration.Services
|
||||
|
||||
status = _rep.Replace(status);
|
||||
|
||||
try { await client.SetGameAsync(status).ConfigureAwait(false); }
|
||||
try
|
||||
{
|
||||
await bot.SetGameAsync(status).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_log.Warn(ex);
|
||||
@ -74,3 +85,4 @@ namespace NadekoBot.Modules.Administration.Services
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,6 +20,8 @@ using NadekoBot.Common.ShardCom;
|
||||
using NadekoBot.Common.TypeReaders;
|
||||
using NadekoBot.Common.TypeReaders.Models;
|
||||
using NadekoBot.Services.Database;
|
||||
using StackExchange.Redis;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace NadekoBot
|
||||
{
|
||||
@ -257,6 +259,7 @@ namespace NadekoBot
|
||||
.ForEach(x => CommandService.RemoveModuleAsync(x));
|
||||
|
||||
Ready.TrySetResult(true);
|
||||
HandleStatusChanges();
|
||||
_log.Info($"Shard {Client.ShardId} ready.");
|
||||
//_log.Info(await stats.Print().ConfigureAwait(false));
|
||||
}
|
||||
@ -319,5 +322,51 @@ namespace NadekoBot
|
||||
}
|
||||
})).Start();
|
||||
}
|
||||
|
||||
private void HandleStatusChanges()
|
||||
{
|
||||
var sub = Services.GetService<IDataCache>().Redis.GetSubscriber();
|
||||
sub.Subscribe("status.game_set", async (ch, game) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
var obj = new { Name = default(string) };
|
||||
obj = JsonConvert.DeserializeAnonymousType(game, obj);
|
||||
await Client.SetGameAsync(obj.Name).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_log.Warn(ex);
|
||||
}
|
||||
}, CommandFlags.FireAndForget);
|
||||
|
||||
sub.Subscribe("status.stream_set", async (ch, streamData) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
var obj = new { Name = "", Url = "" };
|
||||
obj = JsonConvert.DeserializeAnonymousType(streamData, obj);
|
||||
await Client.SetGameAsync(obj.Name, obj.Url, StreamType.Twitch).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_log.Warn(ex);
|
||||
}
|
||||
}, CommandFlags.FireAndForget);
|
||||
}
|
||||
|
||||
public Task SetGameAsync(string game)
|
||||
{
|
||||
var obj = new { Name = game };
|
||||
var sub = Services.GetService<IDataCache>().Redis.GetSubscriber();
|
||||
return sub.PublishAsync("status.game_set", JsonConvert.SerializeObject(obj));
|
||||
}
|
||||
|
||||
public Task SetStreamAsync(string name, string url)
|
||||
{
|
||||
var obj = new { Name = name, Url = url };
|
||||
var sub = Services.GetService<IDataCache>().Redis.GetSubscriber();
|
||||
return sub.PublishAsync("status.game_set", JsonConvert.SerializeObject(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ namespace NadekoBot.Services.Impl
|
||||
|
||||
public RedisCache()
|
||||
{
|
||||
Redis = ConnectionMultiplexer.Connect("localhost");
|
||||
Redis = ConnectionMultiplexer.Connect("127.0.0.1");
|
||||
Redis.PreserveAsyncOrder = false;
|
||||
_db = Redis.GetDatabase();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user