PokeGame work, initialisation of database unstable, need to do with sql-request

This commit is contained in:
Pg 2016-11-27 03:51:10 +01:00
parent 12dc9af8e6
commit 21b2f1252a
8 changed files with 374 additions and 277 deletions

View File

@ -1,17 +1,17 @@
using Discord;
using Discord.Commands;
using NadekoBot.Attributes;
using NadekoBot.Extensions;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NadekoBot.Services;
using Discord.WebSocket;
using NadekoBot.Services.Database.Models;
using System.Collections.Generic;
using System.Threading.Tasks;
using Discord;
using NLog;
using System;
using Newtonsoft.Json;
using System.IO;
using System.Collections.Concurrent;
using System.Linq;
namespace NadekoBot.Modules.Pokemon
{
@ -23,30 +23,27 @@ namespace NadekoBot.Modules.Pokemon
public static string CurrencyPluralName { get; set; }
public static string CurrencySign { get; set; }
public Gambling(ILocalization loc, CommandService cmds, ShardedDiscordClient client) : base(loc, cmds, client)
{
using (var uow = DbHandler.UnitOfWork())
{
var conf = uow.BotConfig.GetOrCreate();
private static List<PokemonType> PokemonTypes = new List<PokemonType>();
private static ConcurrentDictionary<ulong, PokeStats> Stats = new ConcurrentDictionary<ulong, PokeStats>();
CurrencyName = conf.CurrencyName;
CurrencySign = conf.CurrencySign;
CurrencyPluralName = conf.CurrencyPluralName;
public const string PokemonTypesFile = "data/pokemon_types.json";
private Logger _pokelog { get; }
public PokemonModule(ILocalization loc, CommandService cmds, ShardedDiscordClient client) : base(loc, cmds, client)
{
_pokelog = LogManager.GetCurrentClassLogger();
if (File.Exists(PokemonTypesFile))
{
PokemonTypes = JsonConvert.DeserializeObject<List<PokemonType>>(File.ReadAllText(PokemonTypesFile));
}
else
{
_pokelog.Warn(PokemonTypesFile + " is missing. Pokemon types not loaded.");
}
}
class PokemonModule : DiscordModule
{
public override string Prefix { get; } = NadekoBot.Config.CommandPrefixes.Pokemon;
private ConcurrentDictionary<ulong, PokeStats> Stats = new ConcurrentDictionary<ulong, PokeStats>();
public PokemonModule()
{
}
private int GetDamage(PokemonType usertype, PokemonType targetType)
{
var rng = new Random();
@ -63,20 +60,25 @@ namespace NadekoBot.Modules.Pokemon
return damage;
}
private PokemonType GetPokeType(ulong id)
{
var db = DbHandler.Instance.GetAllRows<UserPokeTypes>();
Dictionary<long, string> setTypes = db.ToDictionary(x => x.UserId, y => y.type);
Dictionary<long, string> setTypes;
using (var uow = DbHandler.UnitOfWork())
{
setTypes = uow.PokeGame.GetAll().ToDictionary(x => x.UserId, y => y.type);
}
if (setTypes.ContainsKey((long)id))
{
return stringToPokemonType(setTypes[(long)id]);
}
int count = NadekoBot.Config.PokemonTypes.Count;
int count = PokemonTypes.Count;
int remainder = Math.Abs((int)(id % (ulong)count));
return NadekoBot.Config.PokemonTypes[remainder];
return PokemonTypes[remainder];
}
@ -84,7 +86,7 @@ namespace NadekoBot.Modules.Pokemon
private PokemonType stringToPokemonType(string v)
{
var str = v.ToUpperInvariant();
var list = NadekoBot.Config.PokemonTypes;
var list = PokemonTypes;
foreach (PokemonType p in list)
{
if (str == p.Name)
@ -95,86 +97,81 @@ namespace NadekoBot.Modules.Pokemon
return null;
}
public override void Install(ModuleManager manager)
{
manager.CreateCommands("", cgb =>
{
cgb.AddCheck(PermissionChecker.Instance);
commands.ForEach(cmd => cmd.Init(cgb));
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Attack(IUserMessage umsg, string move, IGuildUser targetUser = null)
{
var channel = (ITextChannel)umsg.Channel;
IGuildUser user = (IGuildUser)umsg.Author;
cgb.CreateCommand(Prefix + "attack")
.Description($"Attacks a target with the given move. Use `{Prefix}movelist` to see a list of moves your type can use. | `{Prefix}attack \"vine whip\" @someguy`")
.Parameter("move", ParameterType.Required)
.Parameter("target", ParameterType.Unparsed)
.Do(async e =>
{
var move = e.GetArg("move");
var targetStr = e.GetArg("target")?.Trim();
if (string.IsNullOrWhiteSpace(targetStr))
return;
var target = e.Server.FindUsers(targetStr).FirstOrDefault();
if (target == null)
{
await e.Channel.SendMessage("No such person.").ConfigureAwait(false);
if (string.IsNullOrWhiteSpace(move)) {
return;
}
else if (target == e.User)
if (targetUser == null)
{
await e.Channel.SendMessage("You can't attack yourself.").ConfigureAwait(false);
await channel.SendMessageAsync("No such person.").ConfigureAwait(false);
return;
}
else if (targetUser == user)
{
await channel.SendMessageAsync("You can't attack yourself.").ConfigureAwait(false);
return;
}
// Checking stats first, then move
//Set up the userstats
PokeStats userStats;
userStats = Stats.GetOrAdd(e.User.Id, new PokeStats());
userStats = Stats.GetOrAdd(user.Id, new PokeStats());
//Check if able to move
//User not able if HP < 0, has made more than 4 attacks
if (userStats.Hp < 0)
{
await e.Channel.SendMessage($"{e.User.Mention} has fainted and was not able to move!").ConfigureAwait(false);
await channel.SendMessageAsync($"{user.Mention} has fainted and was not able to move!").ConfigureAwait(false);
return;
}
if (userStats.MovesMade >= 5)
{
await e.Channel.SendMessage($"{e.User.Mention} has used too many moves in a row and was not able to move!").ConfigureAwait(false);
await channel.SendMessageAsync($"{user.Mention} has used too many moves in a row and was not able to move!").ConfigureAwait(false);
return;
}
if (userStats.LastAttacked.Contains(target.Id))
if (userStats.LastAttacked.Contains(targetUser.Id))
{
await e.Channel.SendMessage($"{e.User.Mention} can't attack again without retaliation!").ConfigureAwait(false);
await channel.SendMessageAsync($"{user.Mention} can't attack again without retaliation!").ConfigureAwait(false);
return;
}
//get target stats
PokeStats targetStats;
targetStats = Stats.GetOrAdd(target.Id, new PokeStats());
targetStats = Stats.GetOrAdd(targetUser.Id, new PokeStats());
//If target's HP is below 0, no use attacking
if (targetStats.Hp <= 0)
{
await e.Channel.SendMessage($"{target.Mention} has already fainted!").ConfigureAwait(false);
await channel.SendMessageAsync($"{targetUser.Mention} has already fainted!").ConfigureAwait(false);
return;
}
//Check whether move can be used
PokemonType userType = GetPokeType(e.User.Id);
PokemonType userType = GetPokeType(user.Id);
var enabledMoves = userType.Moves;
if (!enabledMoves.Contains(move.ToLowerInvariant()))
{
await e.Channel.SendMessage($"{e.User.Mention} was not able to use **{move}**, use `{Prefix}ml` to see moves you can use").ConfigureAwait(false);
await channel.SendMessageAsync($"{user.Mention} is not able to use **{move}**. Type {NadekoBot.ModulePrefixes[typeof(PokemonModule).Name]}ml to see moves").ConfigureAwait(false);
return;
}
//get target type
PokemonType targetType = GetPokeType(target.Id);
PokemonType targetType = GetPokeType(targetUser.Id);
//generate damage
int damage = GetDamage(userType, targetType);
//apply damage to target
targetStats.Hp -= damage;
var response = $"{e.User.Mention} used **{move}**{userType.Icon} on {target.Mention}{targetType.Icon} for **{damage}** damage";
var response = $"{user.Mention} used **{move}**{userType.Icon} on {targetUser.Mention}{targetType.Icon} for **{damage}** damage";
//Damage type
if (damage < 40)
@ -194,168 +191,186 @@ namespace NadekoBot.Modules.Pokemon
if (targetStats.Hp <= 0)
{
response += $"\n**{target.Name}** has fainted!";
response += $"\n**{targetUser.Username}** has fainted!";
}
else
{
response += $"\n**{target.Name}** has {targetStats.Hp} HP remaining";
response += $"\n**{targetUser.Username}** has {targetStats.Hp} HP remaining";
}
//update other stats
userStats.LastAttacked.Add(target.Id);
userStats.LastAttacked.Add(targetUser.Id);
userStats.MovesMade++;
targetStats.MovesMade = 0;
if (targetStats.LastAttacked.Contains(e.User.Id))
if (targetStats.LastAttacked.Contains(user.Id))
{
targetStats.LastAttacked.Remove(e.User.Id);
targetStats.LastAttacked.Remove(user.Id);
}
//update dictionary
//This can stay the same right?
Stats[e.User.Id] = userStats;
Stats[target.Id] = targetStats;
Stats[user.Id] = userStats;
Stats[targetUser.Id] = targetStats;
await e.Channel.SendMessage(response).ConfigureAwait(false);
});
await channel.SendMessageAsync(response).ConfigureAwait(false);
}
cgb.CreateCommand(Prefix + "movelist")
.Alias(Prefix + "ml")
.Description($"Lists the moves you are able to use | `{Prefix}ml`")
.Do(async e =>
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Movelist(IUserMessage umsg)
{
var userType = GetPokeType(e.User.Id);
var channel = (ITextChannel)umsg.Channel;
IGuildUser user = (IGuildUser)umsg.Author;
var userType = GetPokeType(user.Id);
var movesList = userType.Moves;
var str = $"**Moves for `{userType.Name}` type.**";
foreach (string m in movesList)
{
str += $"\n{userType.Icon}{m}";
}
await e.Channel.SendMessage(str).ConfigureAwait(false);
});
await channel.SendMessageAsync(str).ConfigureAwait(false);
}
cgb.CreateCommand(Prefix + "heal")
.Description($"Heals someone. Revives those who fainted. Costs a {NadekoBot.Config.CurrencyName} | `{Prefix}heal @someone`")
.Parameter("target", ParameterType.Unparsed)
.Do(async e =>
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Heal(IUserMessage umsg, IGuildUser targetUser = null)
{
var targetStr = e.GetArg("target")?.Trim();
if (string.IsNullOrWhiteSpace(targetStr))
return;
var usr = e.Server.FindUsers(targetStr).FirstOrDefault();
if (usr == null)
{
await e.Channel.SendMessage("No such person.").ConfigureAwait(false);
var channel = (ITextChannel)umsg.Channel;
IGuildUser user = (IGuildUser)umsg.Author;
if (targetUser == null) {
await channel.SendMessageAsync("No such person.").ConfigureAwait(false);
return;
}
if (Stats.ContainsKey(usr.Id))
{
var targetStats = Stats[usr.Id];
int HP = targetStats.Hp;
if (Stats.ContainsKey(targetUser.Id))
{
var targetStats = Stats[targetUser.Id];
if (targetStats.Hp == targetStats.MaxHp)
{
await e.Channel.SendMessage($"{usr.Name} already has full HP!").ConfigureAwait(false);
await channel.SendMessageAsync($"{targetUser.Username} already has full HP!").ConfigureAwait(false);
return;
}
//Payment~
var amount = 1;
var pts = Classes.DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
if (pts < amount)
var target = (targetUser.Id == user.Id) ? "yourself" : targetUser.Username;
if (amount > 0)
{
await e.Channel.SendMessage($"{e.User.Mention} you don't have enough {NadekoBot.Config.CurrencyName}s! \nYou still need {amount - pts} {NadekoBot.Config.CurrencySign} to be able to do this!").ConfigureAwait(false);
if (!await CurrencyHandler.RemoveCurrencyAsync(user, $"Poke-Heal {target}", amount, true).ConfigureAwait(false))
{
try { await channel.SendMessageAsync($"{user.Mention} You don't have enough {CurrencyName}s.").ConfigureAwait(false); } catch { }
return;
}
var target = (usr.Id == e.User.Id) ? "yourself" : usr.Name;
await FlowersHandler.RemoveFlowers(e.User, $"Poke-Heal {target}", amount).ConfigureAwait(false);
}
//healing
targetStats.Hp = targetStats.MaxHp;
if (HP < 0)
if (targetStats.Hp < 0)
{
//Could heal only for half HP?
Stats[usr.Id].Hp = (targetStats.MaxHp / 2);
await e.Channel.SendMessage($"{e.User.Name} revived {usr.Name} with one {NadekoBot.Config.CurrencySign}").ConfigureAwait(false);
Stats[targetUser.Id].Hp = (targetStats.MaxHp / 2);
if (target == "yourself")
{
await channel.SendMessageAsync($"You revived yourself with one {CurrencySign}").ConfigureAwait(false);
}
else
{
await channel.SendMessageAsync($"{user.Username} revived {targetUser.Username} with one {CurrencySign}").ConfigureAwait(false);
}
return;
}
var vowelFirst = new[] { 'a', 'e', 'i', 'o', 'u' }.Contains(NadekoBot.Config.CurrencyName[0]);
await e.Channel.SendMessage($"{e.User.Name} healed {usr.Name} for {targetStats.MaxHp - HP} HP with {(vowelFirst ? "an" : "a")} {NadekoBot.Config.CurrencySign}").ConfigureAwait(false);
await channel.SendMessageAsync($"{user.Username} healed {targetUser.Username} with one {CurrencySign}").ConfigureAwait(false);
return;
}
else
{
await e.Channel.SendMessage($"{usr.Name} already has full HP!").ConfigureAwait(false);
await channel.SendMessageAsync($"{targetUser.Username} already has full HP!").ConfigureAwait(false);
}
}
});
cgb.CreateCommand(Prefix + "type")
.Description($"Get the poketype of the target. | `{Prefix}type @someone`")
.Parameter("target", ParameterType.Unparsed)
.Do(async e =>
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Type(IUserMessage umsg, IGuildUser targetUser = null)
{
var usrStr = e.GetArg("target")?.Trim();
if (string.IsNullOrWhiteSpace(usrStr))
return;
var usr = e.Server.FindUsers(usrStr).FirstOrDefault();
if (usr == null)
var channel = (ITextChannel)umsg.Channel;
IGuildUser user = (IGuildUser)umsg.Author;
if (targetUser == null)
{
await e.Channel.SendMessage("No such person.").ConfigureAwait(false);
await channel.SendMessageAsync("No such person.").ConfigureAwait(false);
return;
}
var pType = GetPokeType(usr.Id);
await e.Channel.SendMessage($"Type of {usr.Name} is **{pType.Name.ToLowerInvariant()}**{pType.Icon}").ConfigureAwait(false);
});
var pType = GetPokeType(targetUser.Id);
await channel.SendMessageAsync($"Type of {targetUser.Username} is **{pType.Name.ToLowerInvariant()}**{pType.Icon}").ConfigureAwait(false);
cgb.CreateCommand(Prefix + "settype")
.Description($"Set your poketype. Costs a {NadekoBot.Config.CurrencyName}. | `{Prefix}settype fire`")
.Parameter("targetType", ParameterType.Unparsed)
.Do(async e =>
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Settype(IUserMessage umsg, [Remainder] string typeTargeted = null)
{
var targetTypeStr = e.GetArg("targetType")?.ToUpperInvariant();
if (string.IsNullOrWhiteSpace(targetTypeStr))
var channel = (ITextChannel)umsg.Channel;
IGuildUser user = (IGuildUser)umsg.Author;
if (string.IsNullOrWhiteSpace(typeTargeted))
return;
var targetType = stringToPokemonType(targetTypeStr);
var targetType = stringToPokemonType(typeTargeted);
if (targetType == null)
{
await e.Channel.SendMessage("Invalid type specified. Type must be one of:\n" + string.Join(", ", NadekoBot.Config.PokemonTypes.Select(t => t.Name.ToUpperInvariant()))).ConfigureAwait(false);
await channel.SendMessageAsync("Invalid type specified. Type must be one of:\n" + string.Join(", ", PokemonTypes.Select(t => t.Name.ToUpperInvariant()))).ConfigureAwait(false);
return;
}
if (targetType == GetPokeType(e.User.Id))
if (targetType == GetPokeType(user.Id))
{
await e.Channel.SendMessage($"Your type is already {targetType.Name.ToLowerInvariant()}{targetType.Icon}").ConfigureAwait(false);
await channel.SendMessageAsync($"Your type is already {targetType.Name.ToLowerInvariant()}{targetType.Icon}").ConfigureAwait(false);
return;
}
//Payment~
var amount = 1;
var pts = DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
if (pts < amount)
if (amount > 0)
{
await e.Channel.SendMessage($"{e.User.Mention} you don't have enough {NadekoBot.Config.CurrencyName}s! \nYou still need {amount - pts} {NadekoBot.Config.CurrencySign} to be able to do this!").ConfigureAwait(false);
if (!await CurrencyHandler.RemoveCurrencyAsync(user, $"{user.Username} change type to {typeTargeted}", amount, true).ConfigureAwait(false))
{
try { await channel.SendMessageAsync($"{user.Mention} You don't have enough {CurrencyName}s.").ConfigureAwait(false); } catch { }
return;
}
await FlowersHandler.RemoveFlowers(e.User, $"set usertype to {targetTypeStr}", amount).ConfigureAwait(false);
//Actually changing the type here
var preTypes = DbHandler.Instance.GetAllRows<UserPokeTypes>();
Dictionary<long, int> Dict = preTypes.ToDictionary(x => x.UserId, y => y.Id.Value);
if (Dict.ContainsKey((long)e.User.Id))
{
//delete previous type
DbHandler.Instance.Delete<UserPokeTypes>(Dict[(long)e.User.Id]);
}
DbHandler.Instance.Connection.Insert(new UserPokeTypes
//Actually changing the type here
Dictionary<long, string> setTypes;
using (var uow = DbHandler.UnitOfWork())
{
UserId = (long)e.User.Id,
type = targetType.Name
}, typeof(UserPokeTypes));
setTypes = uow.PokeGame.GetAll().ToDictionary(x => x.UserId, y => y.type);
var pt = new UserPokeTypes
{
UserId = (long)user.Id,
type = targetType.Name,
};
if (!setTypes.ContainsKey((long)user.Id))
{
//create user in db
uow.PokeGame.Add(pt);
}
else
{
//update user in db
uow.PokeGame.Update(pt);
}
await uow.CompleteAsync();
}
//Now for the response
await e.Channel.SendMessage($"Set type of {e.User.Mention} to {targetTypeStr}{targetType.Icon} for a {NadekoBot.Config.CurrencySign}").ConfigureAwait(false);
});
});
}
}
await channel.SendMessageAsync($"Set type of {user.Mention} to {typeTargeted}{targetType.Icon} for a {CurrencySign}").ConfigureAwait(false);
}
}
}

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@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Pokemon
{
public class PokemonType
{
public PokemonType(string n, string i, string[] m, List<PokemonMultiplier> multi)
{
Name = n;
Icon = i;
Moves = m;
Multipliers = multi;
}
public string Name { get; set; }
public List<PokemonMultiplier> Multipliers { get; set; }
public string Icon { get; set; }
public string[] Moves { get; set; }
}
public class PokemonMultiplier
{
public PokemonMultiplier(string t, double m)
{
Type = t;
Multiplication = m;
}
public string Type { get; set; }
public double Multiplication { get; set; }
}
}

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@ -21,6 +21,7 @@ namespace NadekoBot.Services.Database
ICurrencyRepository Currency { get; }
ICurrencyTransactionsRepository CurrencyTransactions { get; }
IMusicPlaylistRepository MusicPlaylists { get; }
IPokeGameRepository PokeGame { get; }
int Complete();
Task<int> CompleteAsync();

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@ -7,7 +7,7 @@ using System.Threading.Tasks;
namespace NadekoBot.Services.Database.Models
{
class UserPokeTypes : DbEntity
public class UserPokeTypes : DbEntity
{
public long UserId { get; set; }
public string type { get; set; }

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@ -22,6 +22,7 @@ namespace NadekoBot.Services.Database
public DbSet<MusicPlaylist> MusicPlaylists { get; set; }
public DbSet<CustomReaction> CustomReactions { get; set; }
public DbSet<CurrencyTransaction> CurrencyTransactions { get; set; }
public DbSet<UserPokeTypes> PokeGame { get; set; }
//logging
public DbSet<LogSetting> LogSettings { get; set; }
@ -69,7 +70,8 @@ namespace NadekoBot.Services.Database
new ModulePrefix() { ModuleName = "Permissions", Prefix = ";" },
new ModulePrefix() { ModuleName = "Pokemon", Prefix = ">" },
new ModulePrefix() { ModuleName = "Utility", Prefix = "." },
new ModulePrefix() { ModuleName = "CustomReactions", Prefix = "." }
new ModulePrefix() { ModuleName = "CustomReactions", Prefix = "." },
new ModulePrefix() { ModuleName = "PokeGame", Prefix = ">" }
});
bc.RaceAnimals.AddRange(new HashSet<RaceAnimal>
{
@ -218,6 +220,16 @@ namespace NadekoBot.Services.Database
.OnDelete(Microsoft.EntityFrameworkCore.Metadata.DeleteBehavior.Cascade);
#endregion
#region PokeGame
var pokeGameEntity = modelBuilder.Entity<UserPokeTypes>();
pokeGameEntity
.HasIndex(pt => pt.UserId)
.IsUnique();
#endregion
}
}

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@ -0,0 +1,10 @@
using NadekoBot.Services.Database.Models;
using System.Collections.Generic;
namespace NadekoBot.Services.Database.Repositories
{
public interface IPokeGameRepository : IRepository<UserPokeTypes>
{
//List<UserPokeTypes> GetAllPokeTypes();
}
}

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@ -0,0 +1,23 @@
using NadekoBot.Services.Database.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore;
namespace NadekoBot.Services.Database.Repositories.Impl
{
public class PokeGameRepository : Repository<UserPokeTypes>, IPokeGameRepository
{
public PokeGameRepository(DbContext context) : base(context)
{
}
//List<UserPokeTypes> GetAllPokeTypes()
//{
// var toReturn = _set.Include(pt => pt.UserId).ToList();
// toReturn.ForEach(pt => pt.).ToList();
// return toReturn;
//}
}
}

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@ -48,6 +48,9 @@ namespace NadekoBot.Services.Database
private ICustomReactionRepository _customReactions;
public ICustomReactionRepository CustomReactions => _customReactions ?? (_customReactions = new CustomReactionsRepository(_context));
private IPokeGameRepository _pokegame;
public IPokeGameRepository PokeGame => _pokegame ?? (_pokegame = new PokeGameRepository(_context));
public UnitOfWork(NadekoContext context)
{
_context = context;