.rafflecur added
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@ -1,34 +1,85 @@
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using Discord;
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using NadekoBot.Common;
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using NadekoBot.Core.Services;
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using System;
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using NLog;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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namespace NadekoBot.Core.Modules.Gambling.Common
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{
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public class CurrencyRaffleGame
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{
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private readonly HashSet<IUser> _users = new HashSet<IUser>();
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public IEnumerable<IUser> Users => _users;
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private readonly int _amount;
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public CurrencyRaffleGame(int amount)
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{
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if (amount < 1)
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throw new ArgumentOutOfRangeException();
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_amount = amount;
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public enum Type {
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Mixed,
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Normal
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}
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public bool AddUser(IUser usr)
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public class User
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{
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if (!_users.Add(usr))
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public IUser DiscordUser { get; set; }
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public int Amount { get; set; }
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public override int GetHashCode()
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{
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return DiscordUser.GetHashCode();
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}
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public override bool Equals(object obj)
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{
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return obj is User u
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? u.DiscordUser == DiscordUser
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: false;
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}
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}
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private readonly HashSet<User> _users = new HashSet<User>();
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public IEnumerable<User> Users => _users;
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public Type GameType { get; }
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private readonly Logger _log;
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public CurrencyRaffleGame(Type type)
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{
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GameType = type;
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_log = LogManager.GetCurrentClassLogger();
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}
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public bool AddUser(IUser usr, int amount)
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{
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// if game type is normal, and someone already joined the game
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// (that's the user who created it)
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if (GameType == Type.Normal && _users.Count > 0 &&
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_users.First().Amount != amount)
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return false;
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if (!_users.Add(new User
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{
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DiscordUser = usr,
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Amount = amount,
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}))
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{
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return false;
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}
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return true;
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}
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public User GetWinner()
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{
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var rng = new NadekoRandom();
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if (GameType == Type.Mixed)
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{
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var num = rng.Next(0, Users.Sum(x => x.Amount));
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var sum = 0;
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foreach (var u in Users)
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{
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sum += u.Amount;
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if (sum > num)
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return u;
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}
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_log.Error("Woah. Report this.\nRoll: {0}\nAmounts: {1}", num, string.Join(",", Users.Select(x => x.Amount)));
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}
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var usrs = _users.ToArray();
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return usrs[rng.Next(0, usrs.Length)];
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}
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}
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}
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