Nadeko will now join invites in PM, new music code
Music does not work atm. Thx to @Bloodskilled for the new code, just need to clean it up a bit more
This commit is contained in:
parent
ce24c6e783
commit
168f553807
@ -1,4 +1,6 @@
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using System;
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// Thanks to @Bloodskilled for providing most of the music code from his BooBot
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// check out his server https://discord.gg/0aMlLYi2e2V7h2Kr
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@ -14,6 +16,7 @@ using System.Threading;
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using System.Diagnostics;
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using Discord.Legacy;
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using System.Net;
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using System.Globalization;
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namespace NadekoBot.Modules {
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class Music : DiscordModule {
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@ -203,134 +206,427 @@ namespace NadekoBot.Modules {
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}
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}
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//new stuff
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class AudioStreamer {
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string sourceUrl; Channel statusTextChannel;
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int totalSourceBytes;
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public bool NetworkDone { get; private set; }
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public int BytesSentToTranscoder { get; private set; }
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public Stream PCMOutput { get; private set; }
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CancellationTokenSource tokenSource1 = new CancellationTokenSource();
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CancellationTokenSource tokenSource2 = new CancellationTokenSource();
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Task transcoderTask; Task outputTask;
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public AudioStreamer(string streamUrl, Channel statusTextChannel = null) {
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sourceUrl = streamUrl;
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this.statusTextChannel = statusTextChannel;
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}
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public void Start() {
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Task.Run(async () => {
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var bufferingStream = GetBufferingStream(sourceUrl);
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Console.WriteLine("Buffering video..."); // Wait for some data to arrive
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while (bufferingStream.Length < 1000 || NetworkDone)
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await Task.Delay(500);
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Console.WriteLine("buf done");
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Stream input, pcmOutput;
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var ffmpegProcess = GetTranscoderStreams(out input, out pcmOutput);
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PCMOutput = new DualStream(); // Keep pumping network stuff into the transcoder
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transcoderTask = Task.Run(() => TranscoderFunc(bufferingStream, input, tokenSource1.Token));
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// Keep pumping transcoder output into the PCMOutput stream
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outputTask = Task.Run(() => OutputFunc(pcmOutput, PCMOutput, tokenSource2.Token));
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// Wait until network stuff is all done
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while (!NetworkDone) await Task.Delay(500);
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// Then wait until we sent everything to the transcoder
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while (BytesSentToTranscoder < totalSourceBytes) await Task.Delay(500);
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// Then wait some more until it did everything and kill it
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await Task.Delay(5000);
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enum StreamTaskState {
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Queued,
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Playing,
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Completed
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}
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class StreamRequest {
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static readonly string[] validFormats = { ".ogg", ".wav", ".mp3", ".webm", ".aac", ".mp4", ".flac" };
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readonly DiscordClient client;
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public readonly Server Server;
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public readonly Channel Channel;
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public Channel VoiceChannel;
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public readonly User User;
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public readonly string RequestText;
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const string DefaultTitle = "<??>";
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public string Title = DefaultTitle;
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public TimeSpan Length = TimeSpan.FromSeconds(0);
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public string FileName;
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bool linkResolved;
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public string StreamUrl;
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public bool NetworkDone;
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public long TotalSourceBytes;
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Stream bufferingStream;
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StreamTask streamTask;
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public StreamTaskState State => streamTask?.State ?? StreamTaskState.Queued;
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public StreamRequest(DiscordClient client, MessageEventArgs e, string text) {
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this.client = client;
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Server = e.Server;
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Channel = e.Channel;
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User = e.User;
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RequestText = text.Trim();
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FileName = "unresolved_" + Uri.EscapeUriString(RequestText);
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Task.Run(() => {
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try {
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tokenSource1.Cancel();
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tokenSource2.Cancel();
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Console.WriteLine("Killing transcoder...");
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ffmpegProcess.Kill();
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} catch { }
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ResolveLink();
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} catch (Exception ex) {
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Console.WriteLine("Exception in ResolveLink: " + ex);
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}
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});
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}
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async Task TranscoderFunc(Stream sourceStream, Stream targetStream, CancellationToken cancellationToken) {
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byte[] buffer = new byte[0x4000];
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while (!NetworkDone && !cancellationToken.IsCancellationRequested) {
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// When there is new stuff available on the network we want to get it instantly
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int available = totalSourceBytes - BytesSentToTranscoder;
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if (available > 0) {
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int read = await sourceStream.ReadAsync(buffer, 0, Math.Min(available, buffer.Length), cancellationToken);
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if (read > 0) { targetStream.Write(buffer, 0, read);
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BytesSentToTranscoder += read;
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void ResolveLink() {
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var url = RequestText;
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if (url.IndexOf("soundcloud", StringComparison.OrdinalIgnoreCase) != -1) {
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var track = Services.SoundcloudService.GetTrackStreamUrl(url, out Title, out StreamUrl);
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Length = TimeSpan.FromMilliseconds(track.Duration);
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Title = track.Title;
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FileName = Uri.EscapeUriString(Title) + ".mp3";
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StartBuffering();
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linkResolved = true;
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} else if (url.IndexOf("youtube", StringComparison.OrdinalIgnoreCase) != -1 || url.IndexOf("youtu.be", StringComparison.OrdinalIgnoreCase) != -1) {
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try {
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var infos = DownloadUrlResolver
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.GetDownloadUrls(url.Trim())
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.Where(i => i.AudioType != AudioType.Unknown)
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.ToArray();
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if (infos.Length == 0)
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throw new Exception("Could not load any video elements");
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var info = infos
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.GroupBy(x => x.AudioBitrate) // Create groups for audio bitrates
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.OrderByDescending(x => x.Key) // Group with max bitrate first
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.Take(1) // Only take one group
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.SelectMany(x => x) // Unpack group container again
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.OrderBy(x => x.Resolution) // take vid with smallest resolution
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.First(); // First one
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StreamUrl = info.DownloadUrl;
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Title = info.Title;
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FileName = Uri.EscapeUriString(Title) + ".mp4";
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StartBuffering();
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linkResolved = true;
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} catch (Exception) {
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// Send a message to the guy that queued that
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Channel.SendMessage(":warning: " + User.Mention + " Cannot load youtube url: `This video is not available in your country` or the url is corrupted somehow...");
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Console.WriteLine("Cannot parse youtube url: " + url);
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Cancel();
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}
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} else {
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// Is it a direct link oO ??
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var format = validFormats.FirstOrDefault(f => url.EndsWith(f));
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if (format == null) {
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Console.WriteLine("Direct link: \"" + url + "\" does not end with a valid extension");
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return;
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}
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StreamUrl = url;
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Title = url;
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StartBuffering();
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linkResolved = true;
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}
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}
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internal void StartBuffering() {
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var folder = "StreamBuffers";
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Directory.CreateDirectory(folder);
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var fullPath = Path.Combine(folder, FileName);
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FileStream fileStream;
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FileStream readStream;
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try {
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if (File.Exists(fullPath) && new FileInfo(fullPath).Length > 1024 * 2) {
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NetworkDone = true;
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TotalSourceBytes = new FileInfo(fullPath).Length;
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bufferingStream = new FileStream(fullPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
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if (Length.TotalSeconds < double.Epsilon)
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Length = GetFileLength(fullPath);
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return;
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}
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// Open a new file to stream into
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fileStream = new FileStream(fullPath, FileMode.Create, FileAccess.Write, FileShare.Read);
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bufferingStream = new FileStream(fullPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
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} catch (Exception ex) {
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Console.WriteLine("Exception while creating or opening stream buffers: " + ex);
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return;
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}
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Task.Run(() => {
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AutoResetDelay fileLengthCheckDelay = new AutoResetDelay(500);
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int byteCounter = 0;
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bool fileLengthDetermined = false;
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try {
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var webClient = new WebClient();
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var networkStream = webClient.OpenRead(StreamUrl);
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if (networkStream == null)
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return;
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byte[] buffer = new byte[0x1000];
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while (true) {
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int read = networkStream.Read(buffer, 0, buffer.Length);
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if (read <= 0)
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break;
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byteCounter += read;
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TotalSourceBytes += read;
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fileStream.Write(buffer, 0, read);
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if (TotalSourceBytes > 1024 * 2 && Length.TotalSeconds < 0.1 && fileLengthCheckDelay.IsReady) {
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Length = GetFileLength(fullPath);
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}
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}
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} catch (Exception ex) {
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Console.WriteLine("Exception while buffering (network->file): " + ex);
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}
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fileStream.Close();
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NetworkDone = true;
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Console.WriteLine("net: done. ({0} read)", byteCounter);
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});
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}
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internal void Start() {
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if (State != StreamTaskState.Queued)
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return;
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Stopwatch resolveTimer = Stopwatch.StartNew();
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if (!linkResolved || bufferingStream == null)
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Channel.SendMessage($":musical_note: Resolving link...\r\n:warning: `Keep in mind that other people can 'steal' the bot by just starting a stream command in their own server...`\r\n");
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while (resolveTimer.ElapsedMilliseconds < 8000) {
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if (bufferingStream != null)
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break;
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Thread.Sleep(50);
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}
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if (bufferingStream == null) {
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Console.WriteLine("Buffering stream was not set! Can't play track!");
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streamTask = new StreamTask(client, this, null);
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streamTask.CancelStreaming();
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return;
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}
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streamTask = new StreamTask(client, this, bufferingStream);
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VoiceChannel = GetVoiceChannelForUser(User);
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if (VoiceChannel == null) {
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Channel.SendMessage($":warning: {User.Mention} `I can't find you in any voice channel. Join one, then try again...`");
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streamTask.CancelStreaming(); // just to set the state to done
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return;
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}
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// Go!
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streamTask.StartStreaming();
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}
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internal void Cancel() {
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if (State == StreamTaskState.Completed)
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return;
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if (streamTask == null)
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streamTask = new StreamTask(client, this, bufferingStream);
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streamTask.CancelStreaming();
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}
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Channel GetVoiceChannelForUser(User user) {
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return client.Servers.SelectMany(s => s.VoiceChannels).FirstOrDefault(c => c.Users.Any(u => u.Id == user.Id));
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}
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public string GetFormattedTitle() {
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if (Length.TotalSeconds < double.Epsilon)
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Length = GetFileLength(FileName);
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if (Title != DefaultTitle)
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return $"**{Title.Replace('*', '°')}** *({Length.ToString()})*";
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// put into <> when it contains a domain
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if (StreamUrl == null)
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return "<" + RequestText + ">";
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if (StreamUrl.Contains("http:") || StreamUrl.Contains("https:"))
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return "<" + StreamUrl.Trim() + ">";
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return StreamUrl;
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}
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public static TimeSpan GetFileLength(string fileName) {
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try {
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var startInfo = new ProcessStartInfo("ffprobe", $"-i \"{fileName}\" -v error -show_entries format=duration -of default=noprint_wrappers=1:nokey=1");
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startInfo.RedirectStandardOutput = true;
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startInfo.RedirectStandardError = true;
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startInfo.CreateNoWindow = true;
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startInfo.UseShellExecute = false;
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using (var process = Process.Start(startInfo)) {
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var lengthLine = process.StandardOutput.ReadLine();
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double result;
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if (double.TryParse(lengthLine, NumberStyles.AllowDecimalPoint, CultureInfo.InvariantCulture, out result)) {
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int integerPart = (int)Math.Round(result);
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return TimeSpan.FromSeconds(integerPart);
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} else
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return TimeSpan.Zero;
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}
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} catch (Exception) {
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Console.WriteLine("Exception while determining file play-time");
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return TimeSpan.Zero;
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}
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}
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}
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class TranscodingTask {
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readonly StreamRequest streamRequest;
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readonly Stream bufferingStream;
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public long BytesSentToTranscoder { get; private set; }
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public DualStream PCMOutput { get; private set; }
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public long ReadyBytesLeft => PCMOutput?.writePos - PCMOutput?.readPos ?? 0;
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readonly CancellationTokenSource tokenSource = new CancellationTokenSource();
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Task transcoderTask;
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Task outputTask;
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public TranscodingTask(StreamRequest streamRequest, Stream bufferingStream) {
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this.streamRequest = streamRequest;
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this.bufferingStream = bufferingStream;
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}
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public void Start() {
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Task.Run(async () => {
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// Wait for some data to arrive
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while (true) {
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if (streamRequest.NetworkDone)
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break;
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if (bufferingStream.Length > 1024 * 3)
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break;
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await Task.Delay(100);
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}
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Stream input, pcmOutput;
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var ffmpegProcess = GetTranscoderStreams(out input, out pcmOutput);
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PCMOutput = new DualStream();
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// Keep pumping network stuff into the transcoder
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transcoderTask = Task.Run(() => TranscoderFunc(bufferingStream, input, tokenSource.Token), tokenSource.Token);
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// Keep pumping transcoder output into the PCMOutput stream
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outputTask = Task.Run(() => OutputFunc(pcmOutput, PCMOutput, tokenSource.Token), tokenSource.Token);
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// Wait until network stuff is all done
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while (!streamRequest.NetworkDone)
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await Task.Delay(200);
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// Then wait until we sent everything to the transcoder
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while (BytesSentToTranscoder < streamRequest.TotalSourceBytes)
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await Task.Delay(200);
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// Then wait some more until it did everything and kill it
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await Task.Delay(5000);
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try {
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tokenSource.Cancel();
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bufferingStream.Close();
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Console.WriteLine("Killing transcoder...");
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ffmpegProcess.Kill();
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} catch {
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}
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});
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}
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async Task TranscoderFunc(Stream sourceStream, Stream transcoderInput, CancellationToken cancellationToken) {
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try {
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byte[] buffer = new byte[1024];
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while (true) {
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if (cancellationToken.IsCancellationRequested)
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break;
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if (BytesSentToTranscoder >= streamRequest.TotalSourceBytes)
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break;
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// When there is new stuff available on the network we want to get it instantly
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long available = streamRequest.TotalSourceBytes - BytesSentToTranscoder;
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double availableRingSpace = PCMOutput.Length / (double)PCMOutput.Capacity;
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// How much data is in the final output buffer?
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// We dont want to transcode too much in advance
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if (available > 0 && availableRingSpace < 1) {
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int read = await sourceStream.ReadAsync(buffer, 0, (int)Math.Min(available, buffer.LongLength), cancellationToken);
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if (read > 0) {
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// Write to transcoder
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transcoderInput.Write(buffer, 0, read);
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BytesSentToTranscoder += read;
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}
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} else {
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// We have enough data transcoded already. Stall a bit so we dont do too much!
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await Task.Delay(100);
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}
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}
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else await Task.Delay(1);
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} catch (Exception ex) {
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Console.WriteLine(ex.ToString());
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}
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Console.WriteLine("TranscoderFunc stopped");
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}
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async Task OutputFunc(Stream sourceStream, Stream targetStream, CancellationToken cancellationToken) {
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byte[] buffer = new byte[0x4000];
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while (!cancellationToken.IsCancellationRequested) {
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// When there is new stuff available on the network we want to get it instantly
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int read = await sourceStream.ReadAsync(buffer, 0, buffer.Length, cancellationToken);
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if (read > 0) targetStream.Write(buffer, 0, read);
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static async Task OutputFunc(Stream sourceStream, DualStream targetBuffer, CancellationToken cancellationToken) {
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try {
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byte[] buffer = new byte[1024];
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while (!cancellationToken.IsCancellationRequested) {
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// When there is new stuff available on the network we want to get it instantly
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int read = await sourceStream.ReadAsync(buffer, 0, buffer.Length, cancellationToken);
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if (read > 0) {
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targetBuffer.Write(buffer, 0, read);
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}
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}
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} catch (Exception ex) {
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Console.WriteLine(ex.ToString());
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}
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Console.WriteLine("OutputFunc stopped");
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}
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internal static Process GetTranscoderStreams(out Stream input, out Stream pcmOutput) {
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Process p = Process.Start(new ProcessStartInfo {
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FileName = "ffmpeg",
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Arguments = "-i pipe:0 -f s16le -ar 48000 -ac 2 pipe:1",
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UseShellExecute = false,
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RedirectStandardOutput = true,
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RedirectStandardInput = true,
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CreateNoWindow = true,
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});
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Process p = null;
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Exception ex = null;
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try {
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p = Process.Start(new ProcessStartInfo {
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FileName = "ffmpeg",
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Arguments = "-i pipe:0 -f s16le -ar 48000 -ac 2 pipe:1",
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UseShellExecute = false,
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RedirectStandardError = false,
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RedirectStandardOutput = true,
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RedirectStandardInput = true,
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CreateNoWindow = true,
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});
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} catch (Exception exInner) {
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ex = exInner;
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}
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if (p == null || ex != null) {
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input = null;
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pcmOutput = null;
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Console.WriteLine("Could not start ffmpeg: " + (ex?.Message ?? "<no exception>"));
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return null;
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}
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pcmOutput = p.StandardOutput.BaseStream;
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input = p.StandardInput.BaseStream;
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return p;
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}
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Stream GetBufferingStream(string streamUrl) {
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var memoryStream = new DualStream();
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Task.Run(() => {
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int byteCounter = 0;
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try {
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var webClient = new WebClient();
|
||||
var networkStream = webClient.OpenRead(streamUrl);
|
||||
if (networkStream == null) return;
|
||||
byte[] buffer = new byte[0x1000];
|
||||
while (true) {
|
||||
int read = networkStream.Read(buffer, 0, buffer.Length);
|
||||
if (read <= 0) break;
|
||||
byteCounter += read;
|
||||
totalSourceBytes += read;
|
||||
memoryStream.Write(buffer, 0, read);
|
||||
}
|
||||
} catch (Exception ex) {
|
||||
Console.WriteLine("Exception while reading network stream: " + ex);
|
||||
}
|
||||
NetworkDone = true; Console.WriteLine("net: done. ({0} read)", byteCounter);
|
||||
});
|
||||
return memoryStream;
|
||||
}
|
||||
async void Write(string message) {
|
||||
Console.WriteLine(message);
|
||||
}
|
||||
|
||||
public void Cancel() {
|
||||
tokenSource1.Cancel();
|
||||
tokenSource2.Cancel();
|
||||
NetworkDone = true;
|
||||
BytesSentToTranscoder = totalSourceBytes;
|
||||
tokenSource.Cancel();
|
||||
BytesSentToTranscoder = streamRequest.TotalSourceBytes;
|
||||
}
|
||||
}
|
||||
public class DualStream : MemoryStream {
|
||||
long readPosition;
|
||||
long writePosition;
|
||||
public long readPos;
|
||||
public long writePos;
|
||||
public override int Read(byte[] buffer, int offset, int count) {
|
||||
int read;
|
||||
lock (this) {
|
||||
Position = readPosition;
|
||||
Position = readPos;
|
||||
read = base.Read(buffer, offset, count);
|
||||
readPosition = Position;
|
||||
readPos = Position;
|
||||
}
|
||||
return read;
|
||||
}
|
||||
public override void Write(byte[] buffer, int offset, int count) {
|
||||
lock (this) {
|
||||
Position = writePosition;
|
||||
Position = writePos;
|
||||
base.Write(buffer, offset, count);
|
||||
writePosition = Position;
|
||||
writePos = Position;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -99,8 +99,12 @@ namespace NadekoBot
|
||||
static bool repliedRecently = false;
|
||||
private static async void Client_MessageReceived(object sender, MessageEventArgs e) {
|
||||
if (e.Server != null) return;
|
||||
try {
|
||||
(await client.GetInvite(e.Message.Text))?.Accept();
|
||||
} catch (Exception) { }
|
||||
|
||||
if (repliedRecently = !repliedRecently) {
|
||||
await e.Send("You can type `-h` or `-help` or `@MyName help` in any of the channels I am in and I will send you a message with my commands.\n Or you can find out what i do here: https://github.com/Kwoth/NadekoBot\nIf you don't want me on your server, you can simply ban me ;(");
|
||||
await e.Send("You can type `-h` or `-help` or `@MyName help` in any of the channels I am in and I will send you a message with my commands.\n Or you can find out what i do here: https://github.com/Kwoth/NadekoBot\nYou can also just send me an invite link to a server and I will join it.\nIf you don't want me on your server, you can simply ban me ;(");
|
||||
Timer t = new Timer();
|
||||
t.Interval = 2000;
|
||||
t.Start();
|
||||
|
Loading…
Reference in New Issue
Block a user