Fixed .play when queue is stopped. .play X will now also unstop the player
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parent
8f90410e2d
commit
0e4728d9c9
@ -28,6 +28,7 @@ namespace NadekoBot.Modules.Administration
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_muteService = muteService;
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}
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//todo move to service
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private async Task<PunishmentAction?> InternalWarn(IGuild guild, ulong userId, string modName, string reason)
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{
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if (string.IsNullOrWhiteSpace(reason))
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@ -339,18 +339,6 @@ namespace NadekoBot.Services.Music
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}
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}
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public void SetIndex(int index)
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{
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if (index < 0)
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throw new ArgumentOutOfRangeException(nameof(index));
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lock (locker)
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{
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Queue.CurrentIndex = index;
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manualIndex = true;
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CancelCurrentSong();
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}
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}
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private async Task<IAudioClient> GetAudioClient(bool reconnect = false)
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{
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if (_audioClient == null ||
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@ -409,6 +397,21 @@ namespace NadekoBot.Services.Music
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}
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}
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public void SetIndex(int index)
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{
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if (index < 0)
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throw new ArgumentOutOfRangeException(nameof(index));
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lock (locker)
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{
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if (Exited)
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return;
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Queue.CurrentIndex = index;
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manualIndex = true;
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Stopped = false;
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CancelCurrentSong();
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}
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}
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public void Next(int skipCount = 1)
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{
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lock (locker)
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@ -420,9 +423,11 @@ namespace NadekoBot.Services.Music
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// It's a bit weird, but that's the least annoying solution
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if (!Stopped)
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Queue.Next(skipCount - 1);
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else
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Queue.CurrentIndex = 0;
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Stopped = false;
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Unpause();
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CancelCurrentSong();
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Unpause();
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}
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}
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