.affinity cooldown will now work properly on multiple shards
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@ -54,8 +54,6 @@ namespace NadekoBot.Modules.Gambling
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NotEnoughFunds,
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InsufficientAmount
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}
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private static readonly TimeSpan _affinityLimit = TimeSpan.FromMinutes(30);
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private readonly IBotConfigProvider _bc;
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private readonly CurrencyService _cs;
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private readonly DbService _db;
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@ -309,8 +307,7 @@ namespace NadekoBot.Modules.Gambling
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}
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DiscordUser oldAff = null;
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var sucess = false;
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var cooldown = false;
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var difference = TimeSpan.Zero;
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TimeSpan? remaining = null;
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using (var uow = _db.UnitOfWork)
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{
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var w = uow.Waifus.ByWaifuUserId(Context.User.Id);
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@ -320,15 +317,8 @@ namespace NadekoBot.Modules.Gambling
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{
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//todo don't let people change affinity on different shards
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}
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else if (_cache.Redis.TryAddAffinityCooldown(Context.User.Id))
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else if (!_cache.TryAddAffinityCooldown(Context.User.Id, out remaining))
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{
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}
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else if (_service.AffinityCooldowns.AddOrUpdate(Context.User.Id,
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now,
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(key, old) => ((difference = now.Subtract(old)) > _affinityLimit) ? now : old) != now)
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{
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cooldown = true;
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}
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else if (w == null)
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{
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@ -370,12 +360,11 @@ namespace NadekoBot.Modules.Gambling
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}
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if (!sucess)
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{
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if (cooldown)
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if (remaining != null)
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{
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var remaining = _affinityLimit.Subtract(difference);
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await ReplyErrorLocalized("waifu_affinity_cooldown",
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Format.Bold(((int)remaining.TotalHours).ToString()),
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Format.Bold(remaining.Minutes.ToString())).ConfigureAwait(false);
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Format.Bold(((int)remaining?.TotalHours).ToString()),
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Format.Bold(remaining?.Minutes.ToString())).ConfigureAwait(false);
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}
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else
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{
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