Semi-working music fix, DO NOT USE YET
This commit is contained in:
parent
78da2599f1
commit
0c8934f12f
@ -3,6 +3,7 @@ using Discord.Audio;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Discord.Commands;
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namespace NadekoBot.Classes.Music {
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namespace NadekoBot.Classes.Music {
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public class MusicControls {
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public class MusicControls {
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@ -14,6 +15,9 @@ namespace NadekoBot.Classes.Music {
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public StreamRequest CurrentSong;
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public StreamRequest CurrentSong;
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public bool IsPaused { get; internal set; }
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public bool IsPaused { get; internal set; }
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public IAudioClient VoiceClient;
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private readonly object _voiceLock = new object();
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public MusicControls() {
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public MusicControls() {
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Task.Run(async () => {
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Task.Run(async () => {
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@ -22,6 +26,7 @@ namespace NadekoBot.Classes.Music {
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if (CurrentSong == null) {
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if (CurrentSong == null) {
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if (SongQueue.Count > 0)
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if (SongQueue.Count > 0)
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LoadNextSong();
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LoadNextSong();
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} else if (CurrentSong.State == StreamState.Completed) {
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} else if (CurrentSong.State == StreamState.Completed) {
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LoadNextSong();
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LoadNextSong();
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}
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}
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@ -33,25 +38,42 @@ namespace NadekoBot.Classes.Music {
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});
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});
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}
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}
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public MusicControls(Channel voiceChannel) : this() {
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VoiceChannel = voiceChannel;
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}
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public void LoadNextSong() {
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public void LoadNextSong() {
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Console.WriteLine("Loading next song.");
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Console.WriteLine("Loading next song.");
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if (SongQueue.Count == 0) {
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lock (_voiceLock) {
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CurrentSong = null;
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if (SongQueue.Count == 0) {
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return;
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CurrentSong = null;
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return;
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}
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CurrentSong = SongQueue[0];
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SongQueue.RemoveAt(0);
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}
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}
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CurrentSong = SongQueue[0];
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SongQueue.RemoveAt(0);
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CurrentSong.Start();
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CurrentSong.Start();
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Console.WriteLine("Starting next song.");
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Console.WriteLine("Starting next song.");
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}
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}
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internal void RemoveAllSongs() {
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internal void RemoveAllSongs() {
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lock (SongQueue) {
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lock (_voiceLock) {
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foreach (var kvp in SongQueue) {
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foreach (var kvp in SongQueue) {
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if(kvp != null)
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if(kvp != null)
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kvp.Cancel();
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kvp.Cancel();
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}
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}
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SongQueue.Clear();
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SongQueue.Clear();
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VoiceClient.Disconnect();
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VoiceClient = null;
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}
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}
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internal StreamRequest CreateStreamRequest(CommandEventArgs e, string query, Channel voiceChannel) {
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lock (_voiceLock) {
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if (VoiceClient == null)
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VoiceClient = NadekoBot.client.Audio().Join(VoiceChannel).Result;
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return new StreamRequest(e, query, VoiceClient);
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}
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}
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}
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}
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}
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}
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@ -29,20 +29,23 @@ namespace NadekoBot.Classes.Music {
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public User User { get; }
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public User User { get; }
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public string Query { get; }
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public string Query { get; }
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public string Title { get; internal set; } = String.Empty;
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public IAudioClient VoiceClient { get; private set; }
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private MusicStreamer musicStreamer = null;
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private MusicStreamer musicStreamer = null;
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public StreamState State => musicStreamer?.State ?? StreamState.Resolving;
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public StreamState State => musicStreamer?.State ?? StreamState.Resolving;
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public StreamRequest(CommandEventArgs e, string query) {
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public StreamRequest(CommandEventArgs e, string query, IAudioClient voiceClient) {
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if (e == null)
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if (e == null)
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throw new ArgumentNullException(nameof(e));
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throw new ArgumentNullException(nameof(e));
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if (query == null)
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if (query == null)
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throw new ArgumentNullException(nameof(query));
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throw new ArgumentNullException(nameof(query));
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if (e.User.VoiceChannel == null)
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if (voiceClient == null)
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throw new NullReferenceException("Voicechannel is null.");
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throw new NullReferenceException($"{nameof(voiceClient)} is null, bot didn't join any server.");
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this.VoiceClient = voiceClient;
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this.Server = e.Server;
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this.Server = e.Server;
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this.Channel = e.User.VoiceChannel;
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this.User = e.User;
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this.Query = query;
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this.Query = query;
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ResolveStreamLink();
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ResolveStreamLink();
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}
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}
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@ -60,7 +63,8 @@ namespace NadekoBot.Classes.Music {
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Title = video.Title;
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Title = video.Title;
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musicStreamer = new MusicStreamer(this, video.DownloadUrl, Channel);
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musicStreamer = new MusicStreamer(this, video.DownloadUrl, Channel);
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OnQueued();
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if(OnQueued!=null)
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OnQueued();
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});
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});
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internal string PrintStats() => musicStreamer?.Stats();
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internal string PrintStats() => musicStreamer?.Stats();
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@ -69,8 +73,6 @@ namespace NadekoBot.Classes.Music {
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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public string Title { get; internal set; } = String.Empty;
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public Action OnQueued = null;
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public Action OnQueued = null;
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public Action OnBuffering = null;
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public Action OnBuffering = null;
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public Action OnStarted = null;
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public Action OnStarted = null;
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@ -146,17 +148,34 @@ namespace NadekoBot.Classes.Music {
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CreateNoWindow = true,
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CreateNoWindow = true,
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WindowStyle = ProcessWindowStyle.Hidden,
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WindowStyle = ProcessWindowStyle.Hidden,
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});
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});
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int attempt = 0;
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while (true) {
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while (true) {
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while (buffer.writePos - buffer.readPos > 2.MB() && State != StreamState.Completed) {
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try {
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while (buffer.writePos - buffer.readPos > 5.MB() && State != StreamState.Completed) {
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if (bufferCancelSource.Token.CanBeCanceled && !bufferCancelSource.IsCancellationRequested) {
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if (bufferCancelSource.Token.CanBeCanceled && !bufferCancelSource.IsCancellationRequested) {
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bufferCancelSource.Cancel();
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bufferCancelSource.Cancel();
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Console.WriteLine("Canceling buffer token");
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Console.WriteLine("Canceling buffer token");
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}
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}
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} catch (Exception ex) { Console.WriteLine($"Canceling buffer token failed {ex}"); }
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await Task.Delay(1000);
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await Task.Delay(1000);
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}
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}
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if (buffer.readPos > 5.MiB()) { // if buffer is over 5 MiB, create new one
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Console.WriteLine("Buffer over 5 megs, clearing.");
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var skip = 5.MB(); //remove only 5 MB, just in case
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var newBuffer = new DualStream();
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lock (_bufferLock) {
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byte[] data = buffer.ToArray().Skip(skip).ToArray();
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var newReadPos = buffer.readPos - skip;
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var newPos = buffer.Position - skip;
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buffer = newBuffer;
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buffer.Write(data, 0, data.Length);
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buffer.readPos = newReadPos;
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buffer.Position = newPos;
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}
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}
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if (State == StreamState.Completed) {
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if (State == StreamState.Completed) {
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try {
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try {
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@ -165,42 +184,30 @@ namespace NadekoBot.Classes.Music {
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} catch (Exception) { }
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} catch (Exception) { }
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Console.WriteLine("Buffering canceled, stream is completed.");
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Console.WriteLine("Buffering canceled, stream is completed.");
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return;
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return;
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}
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}
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if (buffer.readPos > 5.MiB()) { // if buffer is over 5 MiB, create new one
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Console.WriteLine("Buffer over 5 megs, clearing.");
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var skip = 5.MB(); //remove only 10 MB, just in case
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byte[] data = buffer.ToArray().Skip(skip).ToArray();
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var newBuffer = new DualStream();
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lock (_bufferLock) {
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var newReadPos = buffer.readPos - skip;
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var newPos = buffer.Position - skip;
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buffer = newBuffer;
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buffer.Write(data, 0, data.Length);
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buffer.readPos = newReadPos;
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buffer.Position = newPos;
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}
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}
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var buf = new byte[1024];
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var buf = new byte[1024];
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int read = 0;
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int read = 0;
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read = await p.StandardOutput.BaseStream.ReadAsync(buf, 0, 1024);
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read = await p.StandardOutput.BaseStream.ReadAsync(buf, 0, 1024);
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//Console.WriteLine($"Read: {read}");
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//Console.WriteLine($"Read: {read}");
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if (read == 0) {
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if (read == 0) {
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try {
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if (attempt == 2) {
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p.CancelOutputRead();
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try {
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p.Close();
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p.CancelOutputRead();
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} catch (Exception) { }
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p.Close();
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} catch (Exception) { }
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Console.WriteLine("Didn't read anything from the stream");
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Console.WriteLine($"Didn't read anything from the stream for {attempt} attempts. {buffer.Length/1.MB()}MB length");
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return;
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return;
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} else {
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++attempt;
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await Task.Delay(10);
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}
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} else {
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attempt = 0;
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await buffer.WriteAsync(buf, 0, read);
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}
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}
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await buffer.WriteAsync(buf, 0, read);
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}
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}
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}
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}
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internal async Task StartPlayback() {
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internal async Task StartPlayback() {
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@ -224,13 +231,11 @@ namespace NadekoBot.Classes.Music {
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Console.WriteLine("Didn't buffer jack shit.");
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Console.WriteLine("Didn't buffer jack shit.");
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}
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}
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//for now wait for 3 seconds before starting playback.
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//for now wait for 3 seconds before starting playback.
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var audio = NadekoBot.client.Audio();
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var voiceClient = await audio.Join(channel);
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int blockSize = 1920 * NadekoBot.client.Audio().Config.Channels;
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int blockSize = 1920 * NadekoBot.client.Audio().Config.Channels;
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byte[] voiceBuffer = new byte[blockSize];
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byte[] voiceBuffer = new byte[blockSize];
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int attempt = 0;
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while (!IsCanceled) {
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while (!IsCanceled) {
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int readCount = 0;
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int readCount = 0;
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lock (_bufferLock) {
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lock (_bufferLock) {
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@ -238,21 +243,24 @@ namespace NadekoBot.Classes.Music {
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}
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}
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if (readCount == 0) {
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if (readCount == 0) {
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Console.WriteLine("Nothing else to read.");
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if (attempt == 2) {
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break;
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Console.WriteLine($"Failed to read {attempt} times. Stopping playback.");
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}
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break;
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} else {
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++attempt;
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await Task.Delay(10);
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}
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} else
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attempt = 0;
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if (State == StreamState.Completed) {
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if (State == StreamState.Completed) {
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Console.WriteLine("Canceled");
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Console.WriteLine("Canceled");
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break;
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break;
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}
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}
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voiceClient.Send(voiceBuffer, 0, voiceBuffer.Length);
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parent.VoiceClient.Send(voiceBuffer, 0, voiceBuffer.Length);
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}
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}
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parent.VoiceClient.Wait();
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voiceClient.Wait();
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await voiceClient.Disconnect();
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StopPlayback();
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StopPlayback();
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}
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}
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@ -104,11 +104,11 @@ namespace NadekoBot.Modules {
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return;
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return;
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}
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}
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else
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else
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musicPlayers.TryAdd(e.Server, new MusicControls());
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(musicPlayers as System.Collections.IDictionary).Add(e.Server, new MusicControls(e.User.VoiceChannel));
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var player = musicPlayers[e.Server];
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var player = musicPlayers[e.Server];
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try {
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try {
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var sr = new StreamRequest(e, e.GetArg("query"));
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var sr = player.CreateStreamRequest(e, e.GetArg("query"), player.VoiceChannel);
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Message msg = null;
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Message msg = null;
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sr.OnQueued += async() => {
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sr.OnQueued += async() => {
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msg = await e.Send($":musical_note:**Queued** {sr.Title}");
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msg = await e.Send($":musical_note:**Queued** {sr.Title}");
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@ -118,15 +118,17 @@ namespace NadekoBot.Modules {
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};
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};
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sr.OnStarted += async () => {
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sr.OnStarted += async () => {
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if (msg == null)
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if (msg == null)
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await e.Send($":musical_note:**Started playing** {sr.Title}");
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await e.Send($":musical_note:**Starting playback of** {sr.Title}");
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else
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else
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await msg.Edit($":musical_note:**Started playing** {sr.Title}");
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await msg.Edit($":musical_note:**Starting playback of** {sr.Title}");
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};
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};
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sr.OnBuffering += async () => {
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sr.OnBuffering += async () => {
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if (msg != null)
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if (msg != null)
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msg = await e.Send($":musical_note:**Buffering the song**...{sr.Title}");
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msg = await e.Send($":musical_note:**Buffering the song**...{sr.Title}");
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};
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};
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player.SongQueue.Add(sr);
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lock (player.SongQueue) {
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player.SongQueue.Add(sr);
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}
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} catch (Exception ex) {
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} catch (Exception ex) {
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Console.WriteLine();
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Console.WriteLine();
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await e.Send($"Error. :anger:\n{ex.Message}");
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await e.Send($"Error. :anger:\n{ex.Message}");
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Reference in New Issue
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