Trivia rewritten, small cleanup.
This commit is contained in:
parent
c721076147
commit
09bdaee91e
@ -89,8 +89,6 @@ namespace NadekoBot.Classes.Music {
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public Action OnResolving = null;
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public Action<string> OnResolvingFailed = null;
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//todo maybe add remove, in order to create remove at position command
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internal void Cancel() {
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musicStreamer?.Cancel();
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}
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@ -150,7 +148,6 @@ namespace NadekoBot.Classes.Music {
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$"Length:{buffer.Length * 1.0f / 1.MB()}MB Status: {State}\n" +
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"--------------------------------\n";
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//todo app will crash if song is too long, should load only next 20-ish seconds
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private async Task BufferSong() {
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Console.WriteLine("Buffering...");
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//start feeding the buffer
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@ -1,366 +0,0 @@
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using Discord;
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using Discord.Commands;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using System.Timers;
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using NadekoBot.Extensions;
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using System.Collections;
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using System.Collections.Concurrent;
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//github.com/micmorris contributed quite a bit to making trivia better!
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namespace NadekoBot {
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public class Trivia : DiscordCommand {
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public static float HINT_TIME_SECONDS = 6;
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public static ConcurrentDictionary<ulong, TriviaGame> runningTrivias;
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public Trivia() : base() {
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runningTrivias = new ConcurrentDictionary<ulong, TriviaGame>();
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}
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public static TriviaGame StartNewGame(CommandEventArgs e) {
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if (runningTrivias.ContainsKey(e.User.Server.Id))
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return null;
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var tg = new TriviaGame(e, NadekoBot.client);
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runningTrivias.TryAdd(e.Server.Id, tg);
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return tg;
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}
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public TriviaQuestion GetCurrentQuestion(ulong serverId) => runningTrivias[serverId].currentQuestion;
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public override Func<CommandEventArgs, Task> DoFunc() => async e => {
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TriviaGame tg;
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if ((tg = StartNewGame(e)) != null) {
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await e.Send("**Trivia game started!**\nFirst player to get to 10 points wins! You have 30 seconds per question.\nUse command `tq` if game was started by accident.**");
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} else
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await e.Send("Trivia game is already running on this server. The question is:\n**" + GetCurrentQuestion(e.Server.Id).Question + "**");
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};
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private Func<CommandEventArgs, Task> LbFunc() => async e => {
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if (runningTrivias.ContainsKey(e.Server.Id)) {
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var lb = runningTrivias[e.User.Server.Id].GetLeaderboard();
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await e.Send(lb);
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} else
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await e.Send("Trivia game is not running on this server.");
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};
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private Func<CommandEventArgs, Task> RepeatFunc() => async e => {
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if (runningTrivias.ContainsKey(e.Server.Id)) {
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var lb = runningTrivias[e.User.Server.Id].GetLeaderboard();
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await e.Send(lb);
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} else
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await e.Send("Trivia game is not running on this server.");
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};
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public override void Init(CommandGroupBuilder cgb) {
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cgb.CreateCommand("t")
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.Description("Starts a game of trivia.")
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.Alias("-t")
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.Do(DoFunc());
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cgb.CreateCommand("tl")
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.Description("Shows a current trivia leaderboard.")
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.Alias("-tl")
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.Alias("tlb")
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.Alias("-tlb")
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.Do(LbFunc());
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cgb.CreateCommand("tq")
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.Description("Quits current trivia after current question.")
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.Alias("-tq")
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.Do(QuitFunc());
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}
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private Func<CommandEventArgs, Task> QuitFunc() => async e => {
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if (runningTrivias.ContainsKey(e.Server.Id) && runningTrivias[e.Server.Id].ChannelId == e.Channel.Id) {
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await e.Send("Trivia will stop after this question.");
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runningTrivias[e.Server.Id].StopGame();
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} else await e.Send("No trivias are running on this channel.");
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};
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internal static void FinishGame(TriviaGame triviaGame) {
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TriviaGame throwaway;
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runningTrivias.TryRemove(runningTrivias.Where(kvp => kvp.Value == triviaGame).First().Key,out throwaway);
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}
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}
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public class TriviaGame {
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private DiscordClient client;
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private ulong _serverId;
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private ulong _channellId;
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public ulong ChannelId => _channellId;
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private Dictionary<ulong, int> users;
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public List<string> oldQuestions;
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public TriviaQuestion currentQuestion = null;
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private bool active = false;
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//represents the min size to judge levDistance with
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private List<Tuple<int, int>> strictness;
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private int maxStringLength;
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private Timer timeout;
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private Stopwatch stopwatch;
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private bool isQuit = false;
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private System.Threading.CancellationTokenSource hintCancelSource;
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public TriviaGame(CommandEventArgs starter, DiscordClient client) {
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this.users = new Dictionary<ulong, int>();
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this.client = client;
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this._serverId = starter.Server.Id;
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this._channellId = starter.Channel.Id;
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oldQuestions = new List<string>();
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client.MessageReceived += PotentialGuess;
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strictness = new List<Tuple<int, int>>();
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strictness.Add(new Tuple<int, int>(5, 0));
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strictness.Add(new Tuple<int, int>(6, 1));
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strictness.Add(new Tuple<int, int>(8, 2));
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strictness.Add(new Tuple<int, int>(15, 3));
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strictness.Add(new Tuple<int, int>(22, 4));
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maxStringLength = 22;
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timeout = new Timer();
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timeout.Interval = 30000;
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stopwatch = new Stopwatch();
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timeout.Elapsed += (s, e) => { TimeUp(); };
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hintCancelSource = new System.Threading.CancellationTokenSource();
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TriviaQuestionsPool.Instance.Reload();
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LoadNextRound();
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}
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private async void PotentialGuess(object sender, MessageEventArgs e) {
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if (e.Server == null || e.Channel == null) return;
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if (e.Server.Id != _serverId || !active)
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return;
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if (e.User.Id == client.CurrentUser.Id)
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return;
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if (e.Message.Text.ToLower().Equals("idfk")) {
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GetHint(e.Channel);
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return;
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}
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if (IsAnswerCorrect(e.Message.Text.ToLower(), currentQuestion.Answer.ToLower())) {
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active = false; //start pause between rounds
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timeout.Enabled = false;
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stopwatch.Stop();
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if (!users.ContainsKey(e.User.Id))
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users.Add(e.User.Id, 1);
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else {
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users[e.User.Id]++;
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}
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await e.Send(e.User.Mention + " Guessed it!\n The answer was: **" + currentQuestion.Answer + "**");
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if (users[e.User.Id] >= 10) {
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await e.Send(" We have a winner! It's " + e.User.Mention + "\n" + GetLeaderboard() + "\n To start a new game type '@NadekoBot t'");
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FinishGame();
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return;
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}
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//if it still didnt return, we can safely start another round :D
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LoadNextRound();
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}
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}
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private bool IsAnswerCorrect(string guess, string answer) {
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if (guess.Equals(answer)) {
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return true;
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}
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guess = CleanString(guess);
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answer = CleanString(answer);
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if (guess.Equals(answer)) {
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return true;
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}
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int levDistance = guess.LevenshteinDistance(answer);
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return Judge(guess.Length, answer.Length, levDistance);
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}
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private bool Judge(int guessLength, int answerLength, int levDistance) {
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foreach (Tuple<int, int> level in strictness) {
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if (guessLength <= level.Item1 || answerLength <= level.Item1) {
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if (levDistance <= level.Item2)
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return true;
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else
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return false;
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}
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}
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return false;
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}
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private string CleanString(string str) {
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str = " " + str + " ";
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str = Regex.Replace(str, "\\s+", " ");
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str = Regex.Replace(str, "[^\\w\\d\\s]", "");
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//Here's where custom modification can be done
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str = Regex.Replace(str, "\\s(a|an|the|of|in|for|to|as|at|be)\\s", " ");
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//End custom mod and cleanup whitespace
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str = Regex.Replace(str, "^\\s+", "");
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str = Regex.Replace(str, "\\s+$", "");
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//Trim the really long answers
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str = str.Length <= maxStringLength ? str : str.Substring(0, maxStringLength);
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return str;
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}
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public async void GetHint(Channel ch) {
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await ch.Send(currentQuestion.Answer.Scramble());
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}
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public void StopGame() {
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isQuit = true;
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}
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private void LoadNextRound() {
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Channel ch = client.GetChannel(_channellId);
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if (currentQuestion != null)
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oldQuestions.Add(currentQuestion.Question);
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currentQuestion = TriviaQuestionsPool.Instance.GetRandomQuestion(oldQuestions);
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if (currentQuestion == null || isQuit) {
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#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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ch.Send("Trivia bot stopping. :\\\n" + GetLeaderboard());
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#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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FinishGame();
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return;
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}
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Timer t = new Timer();
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t.Interval = 2500;
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t.Enabled = true;
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t.Elapsed += async (s, ev) => {
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active = true;
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await ch.Send(currentQuestion.ToString());
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t.Enabled = false;
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timeout.Enabled = true;//starting countdown of the next question
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stopwatch.Reset();
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stopwatch.Start();
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try {
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await Task.Delay((int)Trivia.HINT_TIME_SECONDS * 1000);
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GetHint(ch);
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} catch (Exception) { }
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};
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return;
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}
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private async void TimeUp() {
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await client.GetChannel(_channellId)?.Send("**Time's up.**\nCorrect answer was: **" + currentQuestion.Answer + "**\n\n*[tq quits trivia][tl shows leaderboard][" + NadekoBot.botMention + " clr clears my messages]*");
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LoadNextRound();
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}
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public void FinishGame() {
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isQuit = true;
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active = false;
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client.MessageReceived -= PotentialGuess;
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timeout.Enabled = false;
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timeout.Dispose();
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stopwatch.Stop();
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stopwatch.Reset();
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Trivia.FinishGame(this);
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}
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public string GetLeaderboard() {
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if (users.Count == 0)
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return "";
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string str = "**Leaderboard:**\n-----------\n";
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if (users.Count > 1)
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users.OrderBy(kvp => kvp.Value);
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foreach (var KeyValuePair in users) {
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str += "**" + client.GetServer(_serverId).GetUser(KeyValuePair.Key).Name + "** has " + KeyValuePair.Value + (KeyValuePair.Value == 1 ? "point." : "points.") + Environment.NewLine;
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}
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return str;
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}
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}
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public class TriviaQuestion {
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public string Category;
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public string Question;
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public string Answer;
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public TriviaQuestion(string q, string a) {
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this.Question = q;
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this.Answer = a;
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}
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public override string ToString() =>
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this.Category == null ?
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"--------**Q**--------\nQuestion: **" + this.Question + "?**" :
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"--------Q--------\nCategory: " + this.Category + "\nQuestion: **" + this.Question + "?**";
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}
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public class TriviaQuestionsPool {
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private static TriviaQuestionsPool instance = null;
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public static TriviaQuestionsPool Instance {
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get {
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if (instance == null)
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instance = new TriviaQuestionsPool();
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return instance;
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}
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private set { instance = value; }
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}
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public List<TriviaQuestion> pool;
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private Random _r;
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public TriviaQuestionsPool() {
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Reload();
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}
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public TriviaQuestion GetRandomQuestion(List<string> exclude) {
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if (pool.Count == 0)
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return null;
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TriviaQuestion tq = pool[_r.Next(0, pool.Count)];
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if (exclude.Count > 0 && exclude.Count < pool.Count) {
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while (exclude.Contains(tq.Question)) {
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tq = pool[_r.Next(0, pool.Count)];
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}
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}
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return tq;
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}
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internal void Reload() {
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_r = new Random();
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pool = new List<TriviaQuestion>();
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JArray arr = JArray.Parse(File.ReadAllText("data/questions.txt"));
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foreach (var item in arr) {
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TriviaQuestion tq;
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tq = new TriviaQuestion((string)item["Question"], (string)item["Answer"]);
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if (item?["Category"] != null) {
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tq.Category = item["Category"].ToString();
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}
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pool.Add(tq);
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}
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}
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}
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}
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135
NadekoBot/Classes/Trivia/TriviaGame.cs
Normal file
135
NadekoBot/Classes/Trivia/TriviaGame.cs
Normal file
@ -0,0 +1,135 @@
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using Discord;
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using Discord.Commands;
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using NadekoBot.Extensions;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace NadekoBot.Classes.Trivia {
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class TriviaGame {
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private readonly object _guessLock = new object();
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private Server _server { get; }
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private Channel _channel { get; }
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private int QuestionDurationMiliseconds { get; } = 30000;
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private int HintTimeoutMiliseconds { get; } = 6000;
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private CancellationTokenSource triviaCancelSource { get; set; }
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public TriviaQuestion CurrentQuestion { get; private set; }
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public List<TriviaQuestion> oldQuestions { get; } = new List<TriviaQuestion>();
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public ConcurrentDictionary<User, int> users { get; } = new ConcurrentDictionary<User, int>();
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public bool GameActive { get; private set; } = false;
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public bool ShouldStopGame { get; private set; }
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public int WinRequirement { get; } = 3;
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public TriviaGame(CommandEventArgs e) {
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_server = e.Server;
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_channel = e.Channel;
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Task.Run(() => StartGame());
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}
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private async Task StartGame() {
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while (!ShouldStopGame) {
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// reset the cancellation source
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triviaCancelSource = new CancellationTokenSource();
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// load question
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CurrentQuestion = TriviaQuestionPool.Instance.GetRandomQuestion(oldQuestions);
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if (CurrentQuestion == null) {
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await _channel.SendMessage($":exclamation: Failed loading a trivia question");
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End();
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return;
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}
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oldQuestions.Add(CurrentQuestion); //add it to exclusion list so it doesn't show up again
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//sendquestion
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await _channel.SendMessage($":question: **{CurrentQuestion.Question}**");
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//receive messages
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NadekoBot.client.MessageReceived += PotentialGuess;
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//allow people to guess
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GameActive = true;
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try {
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//hint
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await Task.Delay(HintTimeoutMiliseconds, triviaCancelSource.Token);
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await _channel.SendMessage($":exclamation:**Hint:** {CurrentQuestion.GetHint()}");
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//timeout
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await Task.Delay(QuestionDurationMiliseconds - HintTimeoutMiliseconds, triviaCancelSource.Token);
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} catch (TaskCanceledException) {
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Console.WriteLine("Trivia cancelled");
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} finally {
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GameActive = false;
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if (!triviaCancelSource.IsCancellationRequested)
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await _channel.Send($":clock2: :question: **Time's up!** The correct answer was **{CurrentQuestion.Answer}**");
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NadekoBot.client.MessageReceived -= PotentialGuess;
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}
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// load next question if game is still running
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await Task.Delay(2000);
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}
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End();
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}
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private void End() {
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_channel.SendMessage("**Trivia game ended**");
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_channel.SendMessage(GetLeaderboard());
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TriviaGame throwAwayValue;
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Commands.Trivia.runningTrivias.TryRemove(_server, out throwAwayValue);
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}
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public void StopGame() {
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if (!ShouldStopGame)
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_channel.SendMessage(":exclamation: Trivia will stop after this question.");
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ShouldStopGame = true;
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}
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private async void PotentialGuess(object sender, MessageEventArgs e) {
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if (e.Channel.IsPrivate) return;
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if (e.Server != _server) return;
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bool guess = false;
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lock (_guessLock) {
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if (GameActive && CurrentQuestion.IsAnswerCorrect(e.Message.Text) && !triviaCancelSource.IsCancellationRequested) {
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users.TryAdd(e.User, 0); //add if not exists
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users[e.User]++; //add 1 point to the winner
|
||||
guess = true;
|
||||
triviaCancelSource.Cancel();
|
||||
}
|
||||
}
|
||||
if (guess) {
|
||||
await _channel.SendMessage($"☑️ {e.User.Mention} guessed it! The answer was: **{CurrentQuestion.Answer}**");
|
||||
if (users[e.User] == WinRequirement) {
|
||||
ShouldStopGame = true;
|
||||
await _channel.Send($":exclamation: We have a winner! Its {e.User.Mention}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string GetLeaderboard() {
|
||||
if (users.Count == 0)
|
||||
return "";
|
||||
|
||||
string str = "**Leaderboard:**\n-----------\n";
|
||||
|
||||
if (users.Count > 1)
|
||||
users.OrderBy(kvp => kvp.Value);
|
||||
|
||||
foreach (var kvp in users) {
|
||||
str += $"**{kvp.Key.Name}** has {kvp.Value} points".ToString().SnPl(kvp.Value) + Environment.NewLine;
|
||||
}
|
||||
|
||||
return str;
|
||||
}
|
||||
}
|
||||
}
|
78
NadekoBot/Classes/Trivia/TriviaQuestion.cs
Normal file
78
NadekoBot/Classes/Trivia/TriviaQuestion.cs
Normal file
@ -0,0 +1,78 @@
|
||||
using NadekoBot.Extensions;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
// THANKS @ShoMinamimoto for suggestions and coding help
|
||||
namespace NadekoBot.Classes.Trivia {
|
||||
public class TriviaQuestion {
|
||||
//represents the min size to judge levDistance with
|
||||
public static List<Tuple<int, int>> strictness = new List<Tuple<int, int>>() {
|
||||
new Tuple<int, int>(6, 0),
|
||||
new Tuple<int, int>(7, 1),
|
||||
new Tuple<int, int>(12, 2),
|
||||
new Tuple<int, int>(17, 3),
|
||||
new Tuple<int, int>(22, 4),
|
||||
};
|
||||
public static int maxStringLength = 22;
|
||||
|
||||
public string Category;
|
||||
public string Question;
|
||||
public string Answer;
|
||||
|
||||
public TriviaQuestion(string q, string a, string c) {
|
||||
this.Question = q;
|
||||
this.Answer = a;
|
||||
this.Category = c;
|
||||
}
|
||||
|
||||
public string GetHint() => Answer.Scramble();
|
||||
|
||||
public bool IsAnswerCorrect(string guess) {
|
||||
guess = CleanGuess(guess);
|
||||
if (Answer.Equals(guess)) {
|
||||
return true;
|
||||
}
|
||||
Answer = CleanGuess(Answer);
|
||||
guess = CleanGuess(guess);
|
||||
if (Answer.Equals(guess)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
int levDistance = Answer.LevenshteinDistance(guess);
|
||||
return JudgeGuess(Answer.Length, guess.Length, levDistance);
|
||||
}
|
||||
|
||||
private bool JudgeGuess(int guessLength, int answerLength, int levDistance) {
|
||||
foreach (Tuple<int, int> level in strictness) {
|
||||
if (guessLength <= level.Item1 || answerLength <= level.Item1) {
|
||||
if (levDistance <= level.Item2)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private string CleanGuess(string str) {
|
||||
str = " " + str.ToLower() + " ";
|
||||
str = Regex.Replace(str, "\\s+", " ");
|
||||
str = Regex.Replace(str, "[^\\w\\d\\s]", "");
|
||||
//Here's where custom modification can be done
|
||||
str = Regex.Replace(str, "\\s(a|an|the|of|in|for|to|as|at|be)\\s", " ");
|
||||
//End custom mod and cleanup whitespace
|
||||
str = Regex.Replace(str, "^\\s+", "");
|
||||
str = Regex.Replace(str, "\\s+$", "");
|
||||
//Trim the really long answers
|
||||
str = str.Length <= maxStringLength ? str : str.Substring(0, maxStringLength);
|
||||
return str;
|
||||
}
|
||||
|
||||
public override string ToString() =>
|
||||
"Question: **" + this.Question + "?**";
|
||||
}
|
||||
}
|
38
NadekoBot/Classes/Trivia/TriviaQuestionPool.cs
Normal file
38
NadekoBot/Classes/Trivia/TriviaQuestionPool.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace NadekoBot.Classes.Trivia {
|
||||
public class TriviaQuestionPool {
|
||||
private static readonly TriviaQuestionPool _instance = new TriviaQuestionPool();
|
||||
public static TriviaQuestionPool Instance => _instance;
|
||||
|
||||
public List<TriviaQuestion> pool = new List<TriviaQuestion>();
|
||||
|
||||
private Random _r { get; } = new Random();
|
||||
|
||||
static TriviaQuestionPool() { }
|
||||
|
||||
private TriviaQuestionPool() {
|
||||
Reload();
|
||||
}
|
||||
|
||||
public TriviaQuestion GetRandomQuestion(List<TriviaQuestion> exclude) =>
|
||||
pool.Except(exclude).OrderBy(x => _r.Next()).FirstOrDefault();
|
||||
|
||||
internal void Reload() {
|
||||
JArray arr = JArray.Parse(File.ReadAllText("data/questions.txt"));
|
||||
|
||||
foreach (var item in arr) {
|
||||
TriviaQuestion tq;
|
||||
tq = new TriviaQuestion(item["Question"].ToString(), item["Answer"].ToString(),item["Category"]?.ToString());
|
||||
|
||||
pool.Add(tq);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@ using System.Threading;
|
||||
using System.Diagnostics;
|
||||
using Parse;
|
||||
|
||||
namespace NadekoBot {
|
||||
namespace NadekoBot.Commands {
|
||||
|
||||
public static class SentencesProvider {
|
||||
internal static string GetRandomSentence() {
|
||||
@ -23,7 +23,6 @@ namespace NadekoBot {
|
||||
}
|
||||
}
|
||||
|
||||
//todo add leniency and stuff
|
||||
public class TypingGame {
|
||||
public static float WORD_VALUE { get; } = 4.5f;
|
||||
private Channel channel;
|
||||
|
55
NadekoBot/Commands/TriviaCommand.cs
Normal file
55
NadekoBot/Commands/TriviaCommand.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Discord.Commands;
|
||||
using NadekoBot.Extensions;
|
||||
using System.Collections.Concurrent;
|
||||
using Discord;
|
||||
using TriviaGame = NadekoBot.Classes.Trivia.TriviaGame;
|
||||
|
||||
namespace NadekoBot.Commands {
|
||||
class Trivia : DiscordCommand {
|
||||
public static ConcurrentDictionary<Server, TriviaGame> runningTrivias = new ConcurrentDictionary<Server, TriviaGame>();
|
||||
|
||||
public override Func<CommandEventArgs, Task> DoFunc() => async e => {
|
||||
if (!runningTrivias.ContainsKey(e.Server)) {
|
||||
runningTrivias.TryAdd(e.Server, new TriviaGame(e));
|
||||
await e.Send("**Trivia game started!**\nFirst player to get to 10 points wins! You have 30 seconds per question.\nUse command `tq` if game was started by accident.**");
|
||||
} else
|
||||
await e.Send("Trivia game is already running on this server.\n" + runningTrivias[e.Server].CurrentQuestion);
|
||||
};
|
||||
|
||||
public override void Init(CommandGroupBuilder cgb) {
|
||||
cgb.CreateCommand("t")
|
||||
.Description("Starts a game of trivia.")
|
||||
.Alias("-t")
|
||||
.Do(DoFunc());
|
||||
|
||||
cgb.CreateCommand("tl")
|
||||
.Description("Shows a current trivia leaderboard.")
|
||||
.Alias("-tl")
|
||||
.Alias("tlb")
|
||||
.Alias("-tlb")
|
||||
.Do(async e=> {
|
||||
if (runningTrivias.ContainsKey(e.Server))
|
||||
await e.Send(runningTrivias[e.Server].GetLeaderboard());
|
||||
else
|
||||
await e.Send("No trivia is running on this server.");
|
||||
});
|
||||
|
||||
cgb.CreateCommand("tq")
|
||||
.Description("Quits current trivia after current question.")
|
||||
.Alias("-tq")
|
||||
.Do(async e=> {
|
||||
if (runningTrivias.ContainsKey(e.Server)) {
|
||||
runningTrivias[e.Server].StopGame();
|
||||
TriviaGame throwaway;
|
||||
runningTrivias.TryRemove(e.Server, out throwaway);
|
||||
} else
|
||||
await e.Send("No trivia is running on this server.");
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -5,7 +5,9 @@ using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Discord.Modules;
|
||||
using NadekoBot.Extensions;
|
||||
|
||||
using NadekoBot.Commands;
|
||||
//🃏
|
||||
//🏁
|
||||
namespace NadekoBot.Modules
|
||||
{
|
||||
class Games : DiscordModule
|
||||
|
@ -136,14 +136,17 @@
|
||||
<ItemGroup>
|
||||
<Compile Include="Classes\Music\MusicControls.cs" />
|
||||
<Compile Include="Classes\Music\StreamRequest.cs" />
|
||||
<Compile Include="Commands\TriviaCommand.cs" />
|
||||
<Compile Include="Classes\SParser.cs" />
|
||||
<Compile Include="Classes\Trivia\TriviaGame.cs" />
|
||||
<Compile Include="Classes\Trivia\TriviaQuestion.cs" />
|
||||
<Compile Include="Classes\Trivia\TriviaQuestionPool.cs" />
|
||||
<Compile Include="Commands\RequestsCommand.cs" />
|
||||
<Compile Include="Commands\ServerGreetCommand.cs" />
|
||||
<Compile Include="Commands\SpeedTyping.cs" />
|
||||
<Compile Include="Classes\_JSONModels.cs" />
|
||||
<Compile Include="Classes\Cards.cs" />
|
||||
<Compile Include="Classes\Extensions.cs" />
|
||||
<Compile Include="Classes\Trivia.cs" />
|
||||
<Compile Include="Commands\CopyCommand.cs" />
|
||||
<Compile Include="Commands\DiceRollCommand.cs" />
|
||||
<Compile Include="Commands\DiscordCommand.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user