Trivia rewritten, small cleanup.

This commit is contained in:
Master Kwoth 2016-02-02 12:23:58 +01:00
parent c721076147
commit 09bdaee91e
9 changed files with 315 additions and 374 deletions

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@ -89,8 +89,6 @@ namespace NadekoBot.Classes.Music {
public Action OnResolving = null; public Action OnResolving = null;
public Action<string> OnResolvingFailed = null; public Action<string> OnResolvingFailed = null;
//todo maybe add remove, in order to create remove at position command
internal void Cancel() { internal void Cancel() {
musicStreamer?.Cancel(); musicStreamer?.Cancel();
} }
@ -150,7 +148,6 @@ namespace NadekoBot.Classes.Music {
$"Length:{buffer.Length * 1.0f / 1.MB()}MB Status: {State}\n" + $"Length:{buffer.Length * 1.0f / 1.MB()}MB Status: {State}\n" +
"--------------------------------\n"; "--------------------------------\n";
//todo app will crash if song is too long, should load only next 20-ish seconds
private async Task BufferSong() { private async Task BufferSong() {
Console.WriteLine("Buffering..."); Console.WriteLine("Buffering...");
//start feeding the buffer //start feeding the buffer

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@ -1,366 +0,0 @@
using Discord;
using Discord.Commands;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Timers;
using NadekoBot.Extensions;
using System.Collections;
using System.Collections.Concurrent;
//github.com/micmorris contributed quite a bit to making trivia better!
namespace NadekoBot {
public class Trivia : DiscordCommand {
public static float HINT_TIME_SECONDS = 6;
public static ConcurrentDictionary<ulong, TriviaGame> runningTrivias;
public Trivia() : base() {
runningTrivias = new ConcurrentDictionary<ulong, TriviaGame>();
}
public static TriviaGame StartNewGame(CommandEventArgs e) {
if (runningTrivias.ContainsKey(e.User.Server.Id))
return null;
var tg = new TriviaGame(e, NadekoBot.client);
runningTrivias.TryAdd(e.Server.Id, tg);
return tg;
}
public TriviaQuestion GetCurrentQuestion(ulong serverId) => runningTrivias[serverId].currentQuestion;
public override Func<CommandEventArgs, Task> DoFunc() => async e => {
TriviaGame tg;
if ((tg = StartNewGame(e)) != null) {
await e.Send("**Trivia game started!**\nFirst player to get to 10 points wins! You have 30 seconds per question.\nUse command `tq` if game was started by accident.**");
} else
await e.Send("Trivia game is already running on this server. The question is:\n**" + GetCurrentQuestion(e.Server.Id).Question + "**");
};
private Func<CommandEventArgs, Task> LbFunc() => async e => {
if (runningTrivias.ContainsKey(e.Server.Id)) {
var lb = runningTrivias[e.User.Server.Id].GetLeaderboard();
await e.Send(lb);
} else
await e.Send("Trivia game is not running on this server.");
};
private Func<CommandEventArgs, Task> RepeatFunc() => async e => {
if (runningTrivias.ContainsKey(e.Server.Id)) {
var lb = runningTrivias[e.User.Server.Id].GetLeaderboard();
await e.Send(lb);
} else
await e.Send("Trivia game is not running on this server.");
};
public override void Init(CommandGroupBuilder cgb) {
cgb.CreateCommand("t")
.Description("Starts a game of trivia.")
.Alias("-t")
.Do(DoFunc());
cgb.CreateCommand("tl")
.Description("Shows a current trivia leaderboard.")
.Alias("-tl")
.Alias("tlb")
.Alias("-tlb")
.Do(LbFunc());
cgb.CreateCommand("tq")
.Description("Quits current trivia after current question.")
.Alias("-tq")
.Do(QuitFunc());
}
private Func<CommandEventArgs, Task> QuitFunc() => async e => {
if (runningTrivias.ContainsKey(e.Server.Id) && runningTrivias[e.Server.Id].ChannelId == e.Channel.Id) {
await e.Send("Trivia will stop after this question.");
runningTrivias[e.Server.Id].StopGame();
} else await e.Send("No trivias are running on this channel.");
};
internal static void FinishGame(TriviaGame triviaGame) {
TriviaGame throwaway;
runningTrivias.TryRemove(runningTrivias.Where(kvp => kvp.Value == triviaGame).First().Key,out throwaway);
}
}
public class TriviaGame {
private DiscordClient client;
private ulong _serverId;
private ulong _channellId;
public ulong ChannelId => _channellId;
private Dictionary<ulong, int> users;
public List<string> oldQuestions;
public TriviaQuestion currentQuestion = null;
private bool active = false;
//represents the min size to judge levDistance with
private List<Tuple<int, int>> strictness;
private int maxStringLength;
private Timer timeout;
private Stopwatch stopwatch;
private bool isQuit = false;
private System.Threading.CancellationTokenSource hintCancelSource;
public TriviaGame(CommandEventArgs starter, DiscordClient client) {
this.users = new Dictionary<ulong, int>();
this.client = client;
this._serverId = starter.Server.Id;
this._channellId = starter.Channel.Id;
oldQuestions = new List<string>();
client.MessageReceived += PotentialGuess;
strictness = new List<Tuple<int, int>>();
strictness.Add(new Tuple<int, int>(5, 0));
strictness.Add(new Tuple<int, int>(6, 1));
strictness.Add(new Tuple<int, int>(8, 2));
strictness.Add(new Tuple<int, int>(15, 3));
strictness.Add(new Tuple<int, int>(22, 4));
maxStringLength = 22;
timeout = new Timer();
timeout.Interval = 30000;
stopwatch = new Stopwatch();
timeout.Elapsed += (s, e) => { TimeUp(); };
hintCancelSource = new System.Threading.CancellationTokenSource();
TriviaQuestionsPool.Instance.Reload();
LoadNextRound();
}
private async void PotentialGuess(object sender, MessageEventArgs e) {
if (e.Server == null || e.Channel == null) return;
if (e.Server.Id != _serverId || !active)
return;
if (e.User.Id == client.CurrentUser.Id)
return;
if (e.Message.Text.ToLower().Equals("idfk")) {
GetHint(e.Channel);
return;
}
if (IsAnswerCorrect(e.Message.Text.ToLower(), currentQuestion.Answer.ToLower())) {
active = false; //start pause between rounds
timeout.Enabled = false;
stopwatch.Stop();
if (!users.ContainsKey(e.User.Id))
users.Add(e.User.Id, 1);
else {
users[e.User.Id]++;
}
await e.Send(e.User.Mention + " Guessed it!\n The answer was: **" + currentQuestion.Answer + "**");
if (users[e.User.Id] >= 10) {
await e.Send(" We have a winner! It's " + e.User.Mention + "\n" + GetLeaderboard() + "\n To start a new game type '@NadekoBot t'");
FinishGame();
return;
}
//if it still didnt return, we can safely start another round :D
LoadNextRound();
}
}
private bool IsAnswerCorrect(string guess, string answer) {
if (guess.Equals(answer)) {
return true;
}
guess = CleanString(guess);
answer = CleanString(answer);
if (guess.Equals(answer)) {
return true;
}
int levDistance = guess.LevenshteinDistance(answer);
return Judge(guess.Length, answer.Length, levDistance);
}
private bool Judge(int guessLength, int answerLength, int levDistance) {
foreach (Tuple<int, int> level in strictness) {
if (guessLength <= level.Item1 || answerLength <= level.Item1) {
if (levDistance <= level.Item2)
return true;
else
return false;
}
}
return false;
}
private string CleanString(string str) {
str = " " + str + " ";
str = Regex.Replace(str, "\\s+", " ");
str = Regex.Replace(str, "[^\\w\\d\\s]", "");
//Here's where custom modification can be done
str = Regex.Replace(str, "\\s(a|an|the|of|in|for|to|as|at|be)\\s", " ");
//End custom mod and cleanup whitespace
str = Regex.Replace(str, "^\\s+", "");
str = Regex.Replace(str, "\\s+$", "");
//Trim the really long answers
str = str.Length <= maxStringLength ? str : str.Substring(0, maxStringLength);
return str;
}
public async void GetHint(Channel ch) {
await ch.Send(currentQuestion.Answer.Scramble());
}
public void StopGame() {
isQuit = true;
}
private void LoadNextRound() {
Channel ch = client.GetChannel(_channellId);
if (currentQuestion != null)
oldQuestions.Add(currentQuestion.Question);
currentQuestion = TriviaQuestionsPool.Instance.GetRandomQuestion(oldQuestions);
if (currentQuestion == null || isQuit) {
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
ch.Send("Trivia bot stopping. :\\\n" + GetLeaderboard());
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
FinishGame();
return;
}
Timer t = new Timer();
t.Interval = 2500;
t.Enabled = true;
t.Elapsed += async (s, ev) => {
active = true;
await ch.Send(currentQuestion.ToString());
t.Enabled = false;
timeout.Enabled = true;//starting countdown of the next question
stopwatch.Reset();
stopwatch.Start();
try {
await Task.Delay((int)Trivia.HINT_TIME_SECONDS * 1000);
GetHint(ch);
} catch (Exception) { }
};
return;
}
private async void TimeUp() {
await client.GetChannel(_channellId)?.Send("**Time's up.**\nCorrect answer was: **" + currentQuestion.Answer + "**\n\n*[tq quits trivia][tl shows leaderboard][" + NadekoBot.botMention + " clr clears my messages]*");
LoadNextRound();
}
public void FinishGame() {
isQuit = true;
active = false;
client.MessageReceived -= PotentialGuess;
timeout.Enabled = false;
timeout.Dispose();
stopwatch.Stop();
stopwatch.Reset();
Trivia.FinishGame(this);
}
public string GetLeaderboard() {
if (users.Count == 0)
return "";
string str = "**Leaderboard:**\n-----------\n";
if (users.Count > 1)
users.OrderBy(kvp => kvp.Value);
foreach (var KeyValuePair in users) {
str += "**" + client.GetServer(_serverId).GetUser(KeyValuePair.Key).Name + "** has " + KeyValuePair.Value + (KeyValuePair.Value == 1 ? "point." : "points.") + Environment.NewLine;
}
return str;
}
}
public class TriviaQuestion {
public string Category;
public string Question;
public string Answer;
public TriviaQuestion(string q, string a) {
this.Question = q;
this.Answer = a;
}
public override string ToString() =>
this.Category == null ?
"--------**Q**--------\nQuestion: **" + this.Question + "?**" :
"--------Q--------\nCategory: " + this.Category + "\nQuestion: **" + this.Question + "?**";
}
public class TriviaQuestionsPool {
private static TriviaQuestionsPool instance = null;
public static TriviaQuestionsPool Instance {
get {
if (instance == null)
instance = new TriviaQuestionsPool();
return instance;
}
private set { instance = value; }
}
public List<TriviaQuestion> pool;
private Random _r;
public TriviaQuestionsPool() {
Reload();
}
public TriviaQuestion GetRandomQuestion(List<string> exclude) {
if (pool.Count == 0)
return null;
TriviaQuestion tq = pool[_r.Next(0, pool.Count)];
if (exclude.Count > 0 && exclude.Count < pool.Count) {
while (exclude.Contains(tq.Question)) {
tq = pool[_r.Next(0, pool.Count)];
}
}
return tq;
}
internal void Reload() {
_r = new Random();
pool = new List<TriviaQuestion>();
JArray arr = JArray.Parse(File.ReadAllText("data/questions.txt"));
foreach (var item in arr) {
TriviaQuestion tq;
tq = new TriviaQuestion((string)item["Question"], (string)item["Answer"]);
if (item?["Category"] != null) {
tq.Category = item["Category"].ToString();
}
pool.Add(tq);
}
}
}
}

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@ -0,0 +1,135 @@
using Discord;
using Discord.Commands;
using NadekoBot.Extensions;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace NadekoBot.Classes.Trivia {
class TriviaGame {
private readonly object _guessLock = new object();
private Server _server { get; }
private Channel _channel { get; }
private int QuestionDurationMiliseconds { get; } = 30000;
private int HintTimeoutMiliseconds { get; } = 6000;
private CancellationTokenSource triviaCancelSource { get; set; }
public TriviaQuestion CurrentQuestion { get; private set; }
public List<TriviaQuestion> oldQuestions { get; } = new List<TriviaQuestion>();
public ConcurrentDictionary<User, int> users { get; } = new ConcurrentDictionary<User, int>();
public bool GameActive { get; private set; } = false;
public bool ShouldStopGame { get; private set; }
public int WinRequirement { get; } = 3;
public TriviaGame(CommandEventArgs e) {
_server = e.Server;
_channel = e.Channel;
Task.Run(() => StartGame());
}
private async Task StartGame() {
while (!ShouldStopGame) {
// reset the cancellation source
triviaCancelSource = new CancellationTokenSource();
// load question
CurrentQuestion = TriviaQuestionPool.Instance.GetRandomQuestion(oldQuestions);
if (CurrentQuestion == null) {
await _channel.SendMessage($":exclamation: Failed loading a trivia question");
End();
return;
}
oldQuestions.Add(CurrentQuestion); //add it to exclusion list so it doesn't show up again
//sendquestion
await _channel.SendMessage($":question: **{CurrentQuestion.Question}**");
//receive messages
NadekoBot.client.MessageReceived += PotentialGuess;
//allow people to guess
GameActive = true;
try {
//hint
await Task.Delay(HintTimeoutMiliseconds, triviaCancelSource.Token);
await _channel.SendMessage($":exclamation:**Hint:** {CurrentQuestion.GetHint()}");
//timeout
await Task.Delay(QuestionDurationMiliseconds - HintTimeoutMiliseconds, triviaCancelSource.Token);
} catch (TaskCanceledException) {
Console.WriteLine("Trivia cancelled");
} finally {
GameActive = false;
if (!triviaCancelSource.IsCancellationRequested)
await _channel.Send($":clock2: :question: **Time's up!** The correct answer was **{CurrentQuestion.Answer}**");
NadekoBot.client.MessageReceived -= PotentialGuess;
}
// load next question if game is still running
await Task.Delay(2000);
}
End();
}
private void End() {
_channel.SendMessage("**Trivia game ended**");
_channel.SendMessage(GetLeaderboard());
TriviaGame throwAwayValue;
Commands.Trivia.runningTrivias.TryRemove(_server, out throwAwayValue);
}
public void StopGame() {
if (!ShouldStopGame)
_channel.SendMessage(":exclamation: Trivia will stop after this question.");
ShouldStopGame = true;
}
private async void PotentialGuess(object sender, MessageEventArgs e) {
if (e.Channel.IsPrivate) return;
if (e.Server != _server) return;
bool guess = false;
lock (_guessLock) {
if (GameActive && CurrentQuestion.IsAnswerCorrect(e.Message.Text) && !triviaCancelSource.IsCancellationRequested) {
users.TryAdd(e.User, 0); //add if not exists
users[e.User]++; //add 1 point to the winner
guess = true;
triviaCancelSource.Cancel();
}
}
if (guess) {
await _channel.SendMessage($"☑️ {e.User.Mention} guessed it! The answer was: **{CurrentQuestion.Answer}**");
if (users[e.User] == WinRequirement) {
ShouldStopGame = true;
await _channel.Send($":exclamation: We have a winner! Its {e.User.Mention}");
}
}
}
public string GetLeaderboard() {
if (users.Count == 0)
return "";
string str = "**Leaderboard:**\n-----------\n";
if (users.Count > 1)
users.OrderBy(kvp => kvp.Value);
foreach (var kvp in users) {
str += $"**{kvp.Key.Name}** has {kvp.Value} points".ToString().SnPl(kvp.Value) + Environment.NewLine;
}
return str;
}
}
}

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@ -0,0 +1,78 @@
using NadekoBot.Extensions;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
// THANKS @ShoMinamimoto for suggestions and coding help
namespace NadekoBot.Classes.Trivia {
public class TriviaQuestion {
//represents the min size to judge levDistance with
public static List<Tuple<int, int>> strictness = new List<Tuple<int, int>>() {
new Tuple<int, int>(6, 0),
new Tuple<int, int>(7, 1),
new Tuple<int, int>(12, 2),
new Tuple<int, int>(17, 3),
new Tuple<int, int>(22, 4),
};
public static int maxStringLength = 22;
public string Category;
public string Question;
public string Answer;
public TriviaQuestion(string q, string a, string c) {
this.Question = q;
this.Answer = a;
this.Category = c;
}
public string GetHint() => Answer.Scramble();
public bool IsAnswerCorrect(string guess) {
guess = CleanGuess(guess);
if (Answer.Equals(guess)) {
return true;
}
Answer = CleanGuess(Answer);
guess = CleanGuess(guess);
if (Answer.Equals(guess)) {
return true;
}
int levDistance = Answer.LevenshteinDistance(guess);
return JudgeGuess(Answer.Length, guess.Length, levDistance);
}
private bool JudgeGuess(int guessLength, int answerLength, int levDistance) {
foreach (Tuple<int, int> level in strictness) {
if (guessLength <= level.Item1 || answerLength <= level.Item1) {
if (levDistance <= level.Item2)
return true;
else
return false;
}
}
return false;
}
private string CleanGuess(string str) {
str = " " + str.ToLower() + " ";
str = Regex.Replace(str, "\\s+", " ");
str = Regex.Replace(str, "[^\\w\\d\\s]", "");
//Here's where custom modification can be done
str = Regex.Replace(str, "\\s(a|an|the|of|in|for|to|as|at|be)\\s", " ");
//End custom mod and cleanup whitespace
str = Regex.Replace(str, "^\\s+", "");
str = Regex.Replace(str, "\\s+$", "");
//Trim the really long answers
str = str.Length <= maxStringLength ? str : str.Substring(0, maxStringLength);
return str;
}
public override string ToString() =>
"Question: **" + this.Question + "?**";
}
}

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@ -0,0 +1,38 @@
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NadekoBot.Classes.Trivia {
public class TriviaQuestionPool {
private static readonly TriviaQuestionPool _instance = new TriviaQuestionPool();
public static TriviaQuestionPool Instance => _instance;
public List<TriviaQuestion> pool = new List<TriviaQuestion>();
private Random _r { get; } = new Random();
static TriviaQuestionPool() { }
private TriviaQuestionPool() {
Reload();
}
public TriviaQuestion GetRandomQuestion(List<TriviaQuestion> exclude) =>
pool.Except(exclude).OrderBy(x => _r.Next()).FirstOrDefault();
internal void Reload() {
JArray arr = JArray.Parse(File.ReadAllText("data/questions.txt"));
foreach (var item in arr) {
TriviaQuestion tq;
tq = new TriviaQuestion(item["Question"].ToString(), item["Answer"].ToString(),item["Category"]?.ToString());
pool.Add(tq);
}
}
}
}

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@ -10,7 +10,7 @@ using System.Threading;
using System.Diagnostics; using System.Diagnostics;
using Parse; using Parse;
namespace NadekoBot { namespace NadekoBot.Commands {
public static class SentencesProvider { public static class SentencesProvider {
internal static string GetRandomSentence() { internal static string GetRandomSentence() {
@ -23,7 +23,6 @@ namespace NadekoBot {
} }
} }
//todo add leniency and stuff
public class TypingGame { public class TypingGame {
public static float WORD_VALUE { get; } = 4.5f; public static float WORD_VALUE { get; } = 4.5f;
private Channel channel; private Channel channel;

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@ -0,0 +1,55 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Discord.Commands;
using NadekoBot.Extensions;
using System.Collections.Concurrent;
using Discord;
using TriviaGame = NadekoBot.Classes.Trivia.TriviaGame;
namespace NadekoBot.Commands {
class Trivia : DiscordCommand {
public static ConcurrentDictionary<Server, TriviaGame> runningTrivias = new ConcurrentDictionary<Server, TriviaGame>();
public override Func<CommandEventArgs, Task> DoFunc() => async e => {
if (!runningTrivias.ContainsKey(e.Server)) {
runningTrivias.TryAdd(e.Server, new TriviaGame(e));
await e.Send("**Trivia game started!**\nFirst player to get to 10 points wins! You have 30 seconds per question.\nUse command `tq` if game was started by accident.**");
} else
await e.Send("Trivia game is already running on this server.\n" + runningTrivias[e.Server].CurrentQuestion);
};
public override void Init(CommandGroupBuilder cgb) {
cgb.CreateCommand("t")
.Description("Starts a game of trivia.")
.Alias("-t")
.Do(DoFunc());
cgb.CreateCommand("tl")
.Description("Shows a current trivia leaderboard.")
.Alias("-tl")
.Alias("tlb")
.Alias("-tlb")
.Do(async e=> {
if (runningTrivias.ContainsKey(e.Server))
await e.Send(runningTrivias[e.Server].GetLeaderboard());
else
await e.Send("No trivia is running on this server.");
});
cgb.CreateCommand("tq")
.Description("Quits current trivia after current question.")
.Alias("-tq")
.Do(async e=> {
if (runningTrivias.ContainsKey(e.Server)) {
runningTrivias[e.Server].StopGame();
TriviaGame throwaway;
runningTrivias.TryRemove(e.Server, out throwaway);
} else
await e.Send("No trivia is running on this server.");
});
}
}
}

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@ -5,7 +5,9 @@ using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using Discord.Modules; using Discord.Modules;
using NadekoBot.Extensions; using NadekoBot.Extensions;
using NadekoBot.Commands;
//🃏
//🏁
namespace NadekoBot.Modules namespace NadekoBot.Modules
{ {
class Games : DiscordModule class Games : DiscordModule

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@ -136,14 +136,17 @@
<ItemGroup> <ItemGroup>
<Compile Include="Classes\Music\MusicControls.cs" /> <Compile Include="Classes\Music\MusicControls.cs" />
<Compile Include="Classes\Music\StreamRequest.cs" /> <Compile Include="Classes\Music\StreamRequest.cs" />
<Compile Include="Commands\TriviaCommand.cs" />
<Compile Include="Classes\SParser.cs" /> <Compile Include="Classes\SParser.cs" />
<Compile Include="Classes\Trivia\TriviaGame.cs" />
<Compile Include="Classes\Trivia\TriviaQuestion.cs" />
<Compile Include="Classes\Trivia\TriviaQuestionPool.cs" />
<Compile Include="Commands\RequestsCommand.cs" /> <Compile Include="Commands\RequestsCommand.cs" />
<Compile Include="Commands\ServerGreetCommand.cs" /> <Compile Include="Commands\ServerGreetCommand.cs" />
<Compile Include="Commands\SpeedTyping.cs" /> <Compile Include="Commands\SpeedTyping.cs" />
<Compile Include="Classes\_JSONModels.cs" /> <Compile Include="Classes\_JSONModels.cs" />
<Compile Include="Classes\Cards.cs" /> <Compile Include="Classes\Cards.cs" />
<Compile Include="Classes\Extensions.cs" /> <Compile Include="Classes\Extensions.cs" />
<Compile Include="Classes\Trivia.cs" />
<Compile Include="Commands\CopyCommand.cs" /> <Compile Include="Commands\CopyCommand.cs" />
<Compile Include="Commands\DiceRollCommand.cs" /> <Compile Include="Commands\DiceRollCommand.cs" />
<Compile Include="Commands\DiscordCommand.cs" /> <Compile Include="Commands\DiscordCommand.cs" />