poopy buffer, the best ring buffer

This commit is contained in:
Master Kwoth 2016-02-28 14:47:08 +01:00
parent ad44e4937c
commit 09adb9854c

View File

@ -24,21 +24,62 @@ namespace NadekoBot.Classes.Music {
private byte[] ringBuffer; private byte[] ringBuffer;
public int WritePosition { get; private set; } = 0; public int WritePosition { get; private set; } = 0;
public int ReadPosition { get; private set; } = 0;
public int ContentLength => (WritePosition >= ReadPosition ?
WritePosition - ReadPosition :
(BufferSize - ReadPosition) + WritePosition);
public int BufferSize { get; }
private readonly object readWriteLock = new object();
public PoopyBuffer(int size) { public PoopyBuffer(int size) {
if (size <= 0)
throw new ArgumentException();
BufferSize = size;
ringBuffer = new byte[size]; ringBuffer = new byte[size];
} }
public int Read(byte[] buffer, int count) { public int Read(byte[] buffer, int count) {
lock (this) { if (buffer.Length < count)
if (count > WritePosition) throw new ArgumentException();
count = WritePosition; //Console.WriteLine($"***\nRead: {ReadPosition}\nWrite: {WritePosition}\nContentLength:{ContentLength}\n***");
if (count == 0) lock (readWriteLock) {
//read as much as you can if you're reading too much
if (count > ContentLength)
count = ContentLength;
//if nothing to read, return 0
if (WritePosition == ReadPosition)
return 0; return 0;
// if buffer is in the "normal" state, just read
if (WritePosition > ReadPosition) {
Buffer.BlockCopy(ringBuffer, ReadPosition, buffer, 0, count);
ReadPosition += count;
//Console.WriteLine($"Read only normally1 {count}[{ReadPosition - count} to {ReadPosition}]");
return count;
}
//else ReadPos <Writepos
// buffer is in its inverted state
// A: if i can read as much as possible without hitting the buffer.length, read that
Buffer.BlockCopy(ringBuffer, 0, buffer, 0, count); if (count + ReadPosition <= BufferSize) {
Buffer.BlockCopy(ringBuffer, count, ringBuffer, 0, WritePosition -= count); Buffer.BlockCopy(ringBuffer, ReadPosition, buffer, 0, count);
ReadPosition += count;
//Console.WriteLine($"Read only normally2 {count}[{ReadPosition - count} to {ReadPosition}]");
return count;
}
// B: if i can't read as much, read to the end,
int readNormaly = BufferSize - ReadPosition;
Buffer.BlockCopy(ringBuffer, ReadPosition, buffer, 0, readNormaly);
//Console.WriteLine($"Read normaly {count}[{ReadPosition} to {ReadPosition + readNormaly}]");
//then read the remaining amount from the start
int readFromStart = count - readNormaly;
Buffer.BlockCopy(ringBuffer, 0, buffer, readNormaly, readFromStart);
//Console.WriteLine($"Read From start {readFromStart}[{0} to {readFromStart}]");
ReadPosition = readFromStart;
return count; return count;
} }
} }
@ -46,14 +87,34 @@ namespace NadekoBot.Classes.Music {
public async Task WriteAsync(byte[] buffer, int count, CancellationToken cancelToken) { public async Task WriteAsync(byte[] buffer, int count, CancellationToken cancelToken) {
if (count > buffer.Length) if (count > buffer.Length)
throw new ArgumentException(); throw new ArgumentException();
while (count + WritePosition > ringBuffer.Length) { while (ContentLength + count > BufferSize) {
await Task.Delay(20); await Task.Delay(20);
if (cancelToken.IsCancellationRequested) if (cancelToken.IsCancellationRequested)
return; return;
} }
lock (this) { //the while above assures that i cannot write past readposition with my write, so i don't have to check
Buffer.BlockCopy(buffer, 0, ringBuffer, WritePosition, count); // *unless its multithreaded or task is not awaited
WritePosition += count; lock (readWriteLock) {
// if i can just write without hitting buffer.length, do it
if (WritePosition + count < BufferSize) {
Buffer.BlockCopy(buffer, 0, ringBuffer, WritePosition, count);
WritePosition += count;
//Console.WriteLine($"Wrote only normally {count}[{WritePosition - count} to {WritePosition}]");
return;
}
// otherwise, i have to write to the end, then write the rest from the start
int wroteNormaly = BufferSize - WritePosition;
Buffer.BlockCopy(buffer, 0, ringBuffer, WritePosition, wroteNormaly);
//Console.WriteLine($"Wrote normally {wroteNormaly}[{WritePosition} to {BufferSize}]");
int wroteFromStart = count - wroteNormaly;
Buffer.BlockCopy(buffer, wroteNormaly, ringBuffer, 0, wroteFromStart);
//Console.WriteLine($"and from start {wroteFromStart} [0 to {wroteFromStart}");
WritePosition = wroteFromStart;
} }
} }
} }
@ -63,7 +124,7 @@ namespace NadekoBot.Classes.Music {
$"**【 {SongInfo.Title.TrimTo(55)} 】**`{(SongInfo.Provider ?? "-")}`"; $"**【 {SongInfo.Title.TrimTo(55)} 】**`{(SongInfo.Provider ?? "-")}`";
public SongInfo SongInfo { get; } public SongInfo SongInfo { get; }
private PoopyBuffer songBuffer { get; } = new PoopyBuffer(10.MB()); private PoopyBuffer songBuffer { get; } = new PoopyBuffer(2.MB());
private bool prebufferingComplete { get; set; } = false; private bool prebufferingComplete { get; set; } = false;
public MusicPlayer MusicPlayer { get; set; } public MusicPlayer MusicPlayer { get; set; }
@ -81,7 +142,7 @@ namespace NadekoBot.Classes.Music {
RedirectStandardOutput = true, RedirectStandardOutput = true,
}); });
int blockSize = 512; int blockSize = 3840;
byte[] buffer = new byte[blockSize]; byte[] buffer = new byte[blockSize];
int attempt = 0; int attempt = 0;
while (!cancelToken.IsCancellationRequested) { while (!cancelToken.IsCancellationRequested) {
@ -94,7 +155,7 @@ namespace NadekoBot.Classes.Music {
else else
attempt = 0; attempt = 0;
await songBuffer.WriteAsync(buffer, read, cancelToken); await songBuffer.WriteAsync(buffer, read, cancelToken);
if (songBuffer.WritePosition > 5.MB()) if (songBuffer.ContentLength > 1.MB())
prebufferingComplete = true; prebufferingComplete = true;
} }
Console.WriteLine("Buffering done."); Console.WriteLine("Buffering done.");
@ -112,6 +173,7 @@ namespace NadekoBot.Classes.Music {
byte[] buffer = new byte[blockSize]; byte[] buffer = new byte[blockSize];
int attempt = 0; int attempt = 0;
while (!cancelToken.IsCancellationRequested) { while (!cancelToken.IsCancellationRequested) {
//Console.WriteLine($"Read: {songBuffer.ReadPosition}\nWrite: {songBuffer.WritePosition}\nContentLength:{songBuffer.ContentLength}\n---------");
int read = songBuffer.Read(buffer, blockSize); int read = songBuffer.Read(buffer, blockSize);
if (read == 0) if (read == 0)
if (attempt++ == 10) { if (attempt++ == 10) {