Merge pull request #150 from tg44/refactor

Cleaner code (gambling)
This commit is contained in:
Master Kwoth 2016-03-25 13:57:10 +01:00
commit 063f794a27
9 changed files with 351 additions and 227 deletions

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@ -1,57 +0,0 @@
using Discord.Commands;
using Discord.Modules;
using NadekoBot.Extensions;
using System.Linq;
using Discord;
using NadekoBot.Commands;
namespace NadekoBot.Modules
{
internal class Gambling : DiscordModule
{
public Gambling() {
commands.Add(new DrawCommand(this));
commands.Add(new FlipCoinCommand(this));
commands.Add(new DiceRollCommand(this));
}
public override string Prefix { get; } = NadekoBot.Config.CommandPrefixes.Gambling;
public override void Install(ModuleManager manager)
{
manager.CreateCommands("", cgb =>
{
cgb.AddCheck(Classes.Permissions.PermissionChecker.Instance);
commands.ForEach(com => com.Init(cgb));
cgb.CreateCommand(Prefix +"raffle")
.Description("Prints a name and ID of a random user from the online list from the (optional) role.")
.Parameter("role", ParameterType.Optional)
.Do(async e => {
var arg = string.IsNullOrWhiteSpace(e.GetArg("role")) ? "@everyone" : e.GetArg("role");
var role = e.Server.FindRoles(arg).FirstOrDefault();
if (role == null) {
await e.Channel.SendMessage("💢 Role not found.");
return;
}
var members = role.Members.Where(u => u.Status == Discord.UserStatus.Online); // only online
var membersArray = members as User[] ?? members.ToArray();
var usr = membersArray[new System.Random().Next(0, membersArray.Length)];
await e.Channel.SendMessage($"**Raffled user:** {usr.Name} (id: {usr.Id})");
});
cgb.CreateCommand(Prefix + "$$")
.Description("Check how many NadekoFlowers you have.")
.Do(async e => {
var pts = Classes.DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
var str = $"`You have {pts} NadekoFlowers".SnPl((int)pts)+"`\n";
for (var i = 0; i < pts; i++) {
str += "🌸";
}
await e.Channel.SendMessage(str);
});
});
}
}
}

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@ -1,53 +1,81 @@
using Discord.Commands;
using NadekoBot.Commands;
using NadekoBot.Extensions;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Linq;
using System.Threading.Tasks;
using Discord.Commands;
using NadekoBot.Extensions;
using NadekoBot.Modules;
namespace NadekoBot.Commands {
internal class DiceRollCommand : DiscordCommand {
namespace NadekoBot.Modules.Gambling
{
internal class DiceRollCommand : DiscordCommand
{
public DiceRollCommand(DiscordModule module) : base(module) { }
public Func<CommandEventArgs, Task> DoFunc() {
internal override void Init(CommandGroupBuilder cgb)
{
cgb.CreateCommand(Module.Prefix + "roll")
.Description("Rolls 2 dice from 0-10. If you supply a number [x] it rolls up to 30 normal dice.\n**Usage**: $roll [x]")
.Parameter("num", ParameterType.Optional)
.Do(Roll0to10Func());
cgb.CreateCommand(Module.Prefix + "nroll")
.Description("Rolls in a given range.\n**Usage**: `$nroll 5` (rolls 0-5) or `$nroll 5-15`")
.Parameter("range", ParameterType.Required)
.Do(Roll0to5Func());
}
private Image GetDice(int num) => Properties.Resources.ResourceManager.GetObject("_" + num) as Image;
private Func<CommandEventArgs, Task> Roll0to10Func()
{
var r = new Random();
return async e => {
if (e.Args[0] == "") {
return async e =>
{
if (e.Args[0] == "")
{
var num1 = r.Next(0, 10);
var num2 = r.Next(0, 10);
Image[] images;
if (num1 == 0 && num2 == 0 && r.Next(0, 2) == 1) {
if (num1 == 0 && num2 == 0 && r.Next(0, 2) == 1)
{
images = new Image[3] { GetDice(1), GetDice(0), GetDice(0) };
} else {
}
else {
images = new Image[2] { GetDice(num1), GetDice(num2) };
}
var bitmap = images.Merge();
await e.Channel.SendFile("dice.png", bitmap.ToStream(ImageFormat.Png));
} else {
try {
}
else {
try
{
var num = int.Parse(e.Args[0]);
if (num < 1) num = 1;
if (num > 30) {
if (num > 30)
{
await e.Channel.SendMessage("You can roll up to 30 dies at a time.");
num = 30;
}
var dices = new List<Image>(num);
var values = new List<int>(num);
for (var i = 0; i < num; i++) {
for (var i = 0; i < num; i++)
{
var randomNumber = r.Next(1, 7);
var toInsert = dices.Count;
if (randomNumber == 6 || dices.Count == 0)
toInsert = 0;
else if (randomNumber != 1)
for (var j = 0; j < dices.Count; j++) {
if (values[j] < randomNumber) {
for (var j = 0; j < dices.Count; j++)
{
if (values[j] < randomNumber)
{
toInsert = j;
break;
}
@ -59,31 +87,24 @@ namespace NadekoBot.Commands {
var bitmap = dices.Merge();
await e.Channel.SendMessage(values.Count + " Dice rolled. Total: **" + values.Sum() + "** Average: **" + (values.Sum() / (1.0f * values.Count)).ToString("N2") + "**");
await e.Channel.SendFile("dice.png", bitmap.ToStream(ImageFormat.Png));
} catch {
}
catch
{
await e.Channel.SendMessage("Please enter a number of dice to roll.");
}
}
};
}
private Image GetDice(int num) => Properties.Resources.ResourceManager.GetObject("_" + num) as Image;
internal override void Init(CommandGroupBuilder cgb) {
cgb.CreateCommand(Module.Prefix + "roll")
.Description("Rolls 2 dice from 0-10. If you supply a number [x] it rolls up to 30 normal dice.\n**Usage**: $roll [x]")
.Parameter("num", ParameterType.Optional)
.Do(DoFunc());
cgb.CreateCommand(Module.Prefix + "nroll")
.Description("Rolls in a given range.\n**Usage**: `$nroll 5` (rolls 0-5) or `$nroll 5-15`")
.Parameter("range", ParameterType.Required)
.Do(NDoFunc());
}
private Func<CommandEventArgs, Task> NDoFunc() =>
async e => {
try {
private Func<CommandEventArgs, Task> Roll0to5Func() =>
async e =>
{
try
{
int rolled;
if (e.GetArg("range").Contains("-")) {
if (e.GetArg("range").Contains("-"))
{
var arr = e.GetArg("range").Split('-')
.Take(2)
.Select(int.Parse)
@ -91,12 +112,15 @@ namespace NadekoBot.Commands {
if (arr[0] > arr[1])
throw new ArgumentException("First argument should be bigger than the second one.");
rolled = new Random().Next(arr[0], arr[1] + 1);
} else {
}
else {
rolled = new Random().Next(0, int.Parse(e.GetArg("range")) + 1);
}
await e.Channel.SendMessage($"{e.User.Mention} rolled **{rolled}**.");
} catch (Exception ex) {
}
catch (Exception ex)
{
await e.Channel.SendMessage($":anger: {ex.Message}");
}
};

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@ -1,24 +1,60 @@
using System;
using Discord.Commands;
using NadekoBot.Commands;
using NadekoBot.Extensions;
using NadekoBot.Modules.Gambling.Helpers;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Drawing;
using System.Threading.Tasks;
using Discord.Commands;
using NadekoBot.Classes;
using NadekoBot.Extensions;
using NadekoBot.Modules;
namespace NadekoBot.Commands {
internal class DrawCommand : DiscordCommand {
namespace NadekoBot.Modules.Gambling
{
internal class DrawCommand : DiscordCommand
{
public DrawCommand(DiscordModule module) : base(module) { }
internal override void Init(CommandGroupBuilder cgb)
{
cgb.CreateCommand(Module.Prefix + "draw")
.Description("Draws a card from the deck.If you supply number [x], she draws up to 5 cards from the deck.\n**Usage**: $draw [x]")
.Parameter("count", ParameterType.Optional)
.Do(DrawCardFunc());
cgb.CreateCommand(Module.Prefix + "shuffle")
.Alias(Module.Prefix + "sh")
.Description("Reshuffles all cards back into the deck.")
.Do(ReshuffleTask());
}
private static readonly ConcurrentDictionary<Discord.Server, Cards> AllDecks = new ConcurrentDictionary<Discord.Server, Cards>();
public Func<CommandEventArgs, Task> DoFunc() => async (e) => {
private static Func<CommandEventArgs, Task> ReshuffleTask()
{
return async e =>
{
AllDecks.AddOrUpdate(e.Server,
(s) => new Cards(),
(s, c) =>
{
c.Restart();
return c;
});
await e.Channel.SendMessage("Deck reshuffled.");
};
}
private Func<CommandEventArgs, Task> DrawCardFunc() => async (e) =>
{
var cards = AllDecks.GetOrAdd(e.Server, (s) => new Cards());
try {
try
{
var num = 1;
var isParsed = int.TryParse(e.GetArg("count"), out num);
if (!isParsed || num < 2) {
if (!isParsed || num < 2)
{
var c = cards.DrawACard();
await e.Channel.SendFile(c.Name + ".jpg", (Properties.Resources.ResourceManager.GetObject(c.Name) as Image).ToStream());
return;
@ -28,8 +64,10 @@ namespace NadekoBot.Commands {
var images = new List<Image>();
var cardObjects = new List<Cards.Card>();
for (var i = 0; i < num; i++) {
if (cards.CardPool.Count == 0 && i != 0) {
for (var i = 0; i < num; i++)
{
if (cards.CardPool.Count == 0 && i != 0)
{
await e.Channel.SendMessage("No more cards in a deck.");
break;
}
@ -39,35 +77,15 @@ namespace NadekoBot.Commands {
}
var bitmap = images.Merge();
await e.Channel.SendFile(images.Count + " cards.jpg", bitmap.ToStream());
if (cardObjects.Count == 5) {
if (cardObjects.Count == 5)
{
await e.Channel.SendMessage(Cards.GetHandValue(cardObjects));
}
} catch (Exception ex) {
}
catch (Exception ex)
{
Console.WriteLine("Error drawing (a) card(s) " + ex.ToString());
}
};
internal override void Init(CommandGroupBuilder cgb) {
cgb.CreateCommand(Module.Prefix + "draw")
.Description("Draws a card from the deck.If you supply number [x], she draws up to 5 cards from the deck.\n**Usage**: $draw [x]")
.Parameter("count", ParameterType.Optional)
.Do(DoFunc());
cgb.CreateCommand(Module.Prefix + "shuffle")
.Alias(Module.Prefix + "sh")
.Description("Reshuffles all cards back into the deck.")
.Do(async e => {
AllDecks.AddOrUpdate(e.Server,
(s) => new Cards(),
(s, c) => {
c.Restart();
return c;
});
await e.Channel.SendMessage("Deck reshuffled.");
});
}
public DrawCommand(DiscordModule module) : base(module) {}
}
}

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@ -1,29 +1,48 @@
using Discord.Commands;
using NadekoBot.Commands;
using NadekoBot.Extensions;
using System;
using System.Drawing;
using System.Threading.Tasks;
using Discord.Commands;
using NadekoBot.Extensions;
using NadekoBot.Modules;
namespace NadekoBot.Commands {
internal class FlipCoinCommand : DiscordCommand {
namespace NadekoBot.Modules.Gambling
{
internal class FlipCoinCommand : DiscordCommand
{
public FlipCoinCommand(DiscordModule module) : base(module) { }
internal override void Init(CommandGroupBuilder cgb)
{
cgb.CreateCommand(Module.Prefix + "flip")
.Description("Flips coin(s) - heads or tails, and shows an image.\n**Usage**: `$flip` or `$flip 3`")
.Parameter("count", ParameterType.Optional)
.Do(FlipCoinFunc());
}
private readonly Random rng = new Random();
public Func<CommandEventArgs, Task> DoFunc() => async e => {
public Func<CommandEventArgs, Task> FlipCoinFunc() => async e =>
{
if (e.GetArg("count") == "") {
if (e.GetArg("count") == "")
{
if (rng.Next(0, 2) == 1)
await e.Channel.SendFile("heads.png", Properties.Resources.heads.ToStream(System.Drawing.Imaging.ImageFormat.Png));
else
await e.Channel.SendFile("tails.png", Properties.Resources.tails.ToStream(System.Drawing.Imaging.ImageFormat.Png));
} else {
}
else {
int result;
if (int.TryParse(e.GetArg("count"), out result)) {
if (int.TryParse(e.GetArg("count"), out result))
{
if (result > 10)
result = 10;
var imgs = new Image[result];
for (var i = 0; i < result; i++) {
for (var i = 0; i < result; i++)
{
imgs[i] = rng.Next(0, 2) == 0 ?
Properties.Resources.tails :
Properties.Resources.heads;
@ -34,14 +53,5 @@ namespace NadekoBot.Commands {
await e.Channel.SendMessage("Invalid number");
}
};
internal override void Init(CommandGroupBuilder cgb) {
cgb.CreateCommand(Module.Prefix + "flip")
.Description("Flips coin(s) - heads or tails, and shows an image.\n**Usage**: `$flip` or `$flip 3`")
.Parameter("count", ParameterType.Optional)
.Do(DoFunc());
}
public FlipCoinCommand(DiscordModule module) : base(module) {}
}
}

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@ -0,0 +1,71 @@
using Discord;
using Discord.Commands;
using Discord.Modules;
using NadekoBot.Extensions;
using System.Linq;
namespace NadekoBot.Modules.Gambling
{
internal class GamblingModule : DiscordModule
{
public GamblingModule()
{
commands.Add(new DrawCommand(this));
commands.Add(new FlipCoinCommand(this));
commands.Add(new DiceRollCommand(this));
}
public override string Prefix { get; } = NadekoBot.Config.CommandPrefixes.Gambling;
public override void Install(ModuleManager manager)
{
manager.CreateCommands("", cgb =>
{
cgb.AddCheck(Classes.Permissions.PermissionChecker.Instance);
commands.ForEach(com => com.Init(cgb));
cgb.CreateCommand(Prefix + "raffle")
.Description("Prints a name and ID of a random user from the online list from the (optional) role.")
.Parameter("role", ParameterType.Optional)
.Do(RaffleFunc());
cgb.CreateCommand(Prefix + "$$")
.Description("Check how many NadekoFlowers you have.")
.Do(NadekoFlowerCheckFunc());
});
}
private static System.Func<CommandEventArgs, System.Threading.Tasks.Task> NadekoFlowerCheckFunc()
{
return async e =>
{
var pts = Classes.DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
var str = $"`You have {pts} NadekoFlowers".SnPl((int)pts) + "`\n";
for (var i = 0; i < pts; i++)
{
str += "🌸";
}
await e.Channel.SendMessage(str);
};
}
private static System.Func<CommandEventArgs, System.Threading.Tasks.Task> RaffleFunc()
{
return async e =>
{
var arg = string.IsNullOrWhiteSpace(e.GetArg("role")) ? "@everyone" : e.GetArg("role");
var role = e.Server.FindRoles(arg).FirstOrDefault();
if (role == null)
{
await e.Channel.SendMessage("💢 Role not found.");
return;
}
var members = role.Members.Where(u => u.Status == Discord.UserStatus.Online); // only online
var membersArray = members as User[] ?? members.ToArray();
var usr = membersArray[new System.Random().Next(0, membersArray.Length)];
await e.Channel.SendMessage($"**Raffled user:** {usr.Name} (id: {usr.Id})");
};
}
}
}

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@ -1,9 +1,11 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Linq;
using System;
namespace NadekoBot.Classes {
public class Cards {
namespace NadekoBot.Modules.Gambling.Helpers
{
public class Cards
{
private static readonly Dictionary<int, string> cardNames = new Dictionary<int, string>() {
{ 1, "Ace" },
{ 2, "Two" },
@ -22,31 +24,38 @@ namespace NadekoBot.Classes {
private static Dictionary<string, Func<List<Card>, bool>> handValues;
public enum CardSuit {
public enum CardSuit
{
Spades = 1,
Hearts = 2,
Diamonds = 3,
Clubs = 4
}
public class Card : IComparable {
public class Card : IComparable
{
public CardSuit Suit { get; }
public int Number { get; }
public string Name {
get {
public string Name
{
get
{
var str = "";
if (Number <= 10 && Number > 1) {
if (Number <= 10 && Number > 1)
{
str += "_" + Number;
} else {
}
else {
str += GetName().ToLower();
}
return str + "_of_" + Suit.ToString().ToLower();
}
}
public Card(CardSuit s, int cardNum) {
public Card(CardSuit s, int cardNum)
{
this.Suit = s;
this.Number = cardNum;
}
@ -55,7 +64,8 @@ namespace NadekoBot.Classes {
public override string ToString() => cardNames[Number] + " Of " + Suit;
public int CompareTo(object obj) {
public int CompareTo(object obj)
{
if (!(obj is Card)) return 0;
var c = (Card)obj;
return this.Number - c.Number;
@ -63,7 +73,8 @@ namespace NadekoBot.Classes {
}
private List<Card> cardPool;
public List<Card> CardPool {
public List<Card> CardPool
{
get { return cardPool; }
set { cardPool = value; }
}
@ -71,7 +82,8 @@ namespace NadekoBot.Classes {
/// <summary>
/// Creates a new instance of the BlackJackGame, this allows you to create multiple games running at one time.
/// </summary>
public Cards() {
public Cards()
{
cardPool = new List<Card>(52);
RefillPool();
InitHandValues();
@ -86,12 +98,15 @@ namespace NadekoBot.Classes {
/// Removes all cards from the pool and refills the pool with all of the possible cards. NOTE: I think this is too expensive.
/// We should probably make it so it copies another premade list with all the cards, or something.
/// </summary>
private void RefillPool() {
private void RefillPool()
{
cardPool.Clear();
//foreach suit
for (var j = 1; j < 14; j++) {
for (var j = 1; j < 14; j++)
{
// and number
for (var i = 1; i < 5; i++) {
for (var i = 1; i < 5; i++)
{
//generate a card of that suit and number and add it to the pool
// the pool will go from ace of spades,hears,diamonds,clubs all the way to the king of spades. hearts, ...
@ -104,7 +119,8 @@ namespace NadekoBot.Classes {
/// Take a card from the pool, you either take it from the top if the deck is shuffled, or from a random place if the deck is in the default order.
/// </summary>
/// <returns>A card from the pool</returns>
public Card DrawACard() {
public Card DrawACard()
{
if (CardPool.Count == 0)
Restart();
//you can either do this if your deck is not shuffled
@ -124,14 +140,16 @@ namespace NadekoBot.Classes {
/// <summary>
/// Shuffles the deck. Use this if you want to take cards from the top of the deck, instead of randomly. See DrawACard method.
/// </summary>
private void Shuffle() {
private void Shuffle()
{
if (cardPool.Count <= 1) return;
var orderedPool = cardPool.OrderBy(x => r.Next());
cardPool = cardPool as List<Card> ?? orderedPool.ToList();
}
public override string ToString() => string.Join("", cardPool.Select(c => c.ToString())) + Environment.NewLine;
private static void InitHandValues() {
private static void InitHandValues()
{
Func<List<Card>, bool> hasPair =
cards => cards.GroupBy(card => card.Number)
.Count(group => group.Count() == 2) == 1;
@ -145,7 +163,8 @@ namespace NadekoBot.Classes {
.Count(group => group.Count() == 2) == 2;
Func<List<Card>, bool> isStraight =
cards => {
cards =>
{
if (cards.GroupBy(card => card.Number).Count() != cards.Count())
return false;
var toReturn = (cards.Max(card => (int)card.Number)
@ -199,10 +218,12 @@ namespace NadekoBot.Classes {
};
}
public static string GetHandValue(List<Card> cards) {
public static string GetHandValue(List<Card> cards)
{
if (handValues == null)
InitHandValues();
foreach (var kvp in handValues.Where(x => x.Value(cards))) {
foreach (var kvp in handValues.Where(x => x.Value(cards)))
{
return kvp.Key;
}
return "High card " + cards.Max().GetName();

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@ -1,23 +1,23 @@
using Discord;
using System;
using System.Collections.Generic;
using System.Dynamic;
using System.IO;
using Newtonsoft.Json;
using Discord.Commands;
using NadekoBot.Modules;
using Discord.Modules;
using Discord.Audio;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
using Manatee.StateMachine.Exceptions;
using Discord.Commands;
using Discord.Modules;
using NadekoBot.Classes.JSONModels;
using NadekoBot.Commands;
using NadekoBot.Modules;
using NadekoBot.Modules.Gambling;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NadekoBot {
public class NadekoBot {
namespace NadekoBot
{
public class NadekoBot
{
public static DiscordClient Client;
public static Credentials Creds { get; set; }
public static Configuration Config { get; set; }
@ -26,7 +26,8 @@ namespace NadekoBot {
private static Channel OwnerPrivateChannel { get; set; }
private static void Main() {
private static void Main()
{
Console.OutputEncoding = Encoding.Unicode;
//var lines = File.ReadAllLines("data/input.txt");
@ -44,36 +45,46 @@ namespace NadekoBot {
//Console.ReadKey();
// generate credentials example so people can know about the changes i make
try {
try
{
File.WriteAllText("data/config_example.json", JsonConvert.SerializeObject(new Configuration(), Formatting.Indented));
if (!File.Exists("data/config.json"))
File.Copy("data/config_example.json", "data/config.json");
File.WriteAllText("credentials_example.json", JsonConvert.SerializeObject(new Credentials(), Formatting.Indented));
} catch {
}
catch
{
Console.WriteLine("Failed writing credentials_example.json or data/config_example.json");
}
try {
try
{
Config = JsonConvert.DeserializeObject<Configuration>(File.ReadAllText("data/config.json"));
Config.Quotes = JsonConvert.DeserializeObject<List<Quote>>(File.ReadAllText("data/quotes.json"));
} catch {
}
catch
{
Console.WriteLine("Failed loading configuration.");
Console.ReadKey();
return;
}
try {
try
{
//load credentials from credentials.json
Creds = JsonConvert.DeserializeObject<Credentials>(File.ReadAllText("credentials.json"));
} catch (Exception ex) {
}
catch (Exception ex)
{
Console.WriteLine($"Failed to load stuff from credentials.json, RTFM\n{ex.Message}");
Console.ReadKey();
return;
}
//if password is not entered, prompt for password
if (string.IsNullOrWhiteSpace(Creds.Password)) {
if (string.IsNullOrWhiteSpace(Creds.Password))
{
Console.WriteLine("Password blank. Please enter your password:\n");
Creds.Password = Console.ReadLine();
}
@ -94,7 +105,8 @@ namespace NadekoBot {
BotMention = $"<@{Creds.BotId}>";
//create new discord client and log
Client = new DiscordClient(new DiscordConfigBuilder() {
Client = new DiscordClient(new DiscordConfigBuilder()
{
MessageCacheSize = 10,
ConnectionTimeout = 60000,
LogLevel = LogSeverity.Warning,
@ -105,18 +117,22 @@ namespace NadekoBot {
});
//create a command service
var commandService = new CommandService(new CommandServiceConfigBuilder {
var commandService = new CommandService(new CommandServiceConfigBuilder
{
AllowMentionPrefix = false,
CustomPrefixHandler = m => 0,
HelpMode = HelpMode.Disabled,
ErrorHandler = async (s, e) => {
ErrorHandler = async (s, e) =>
{
if (e.ErrorType != CommandErrorType.BadPermissions)
return;
if (string.IsNullOrWhiteSpace(e.Exception?.Message))
return;
try {
try
{
await e.Channel.SendMessage(e.Exception.Message);
} catch { }
}
catch { }
}
});
@ -130,7 +146,8 @@ namespace NadekoBot {
var modules = Client.AddService<ModuleService>(new ModuleService());
//add audio service
Client.AddService<AudioService>(new AudioService(new AudioServiceConfigBuilder() {
Client.AddService<AudioService>(new AudioService(new AudioServiceConfigBuilder()
{
Channels = 2,
EnableEncryption = false,
EnableMultiserver = true,
@ -142,7 +159,7 @@ namespace NadekoBot {
modules.Add(new Help(), "Help", ModuleFilter.None);
modules.Add(new PermissionModule(), "Permissions", ModuleFilter.None);
modules.Add(new Conversations(), "Conversations", ModuleFilter.None);
modules.Add(new Gambling(), "Gambling", ModuleFilter.None);
modules.Add(new GamblingModule(), "Gambling", ModuleFilter.None);
modules.Add(new Games(), "Games", ModuleFilter.None);
modules.Add(new Music(), "Music", ModuleFilter.None);
modules.Add(new Searches(), "Searches", ModuleFilter.None);
@ -152,10 +169,14 @@ namespace NadekoBot {
modules.Add(new Trello(), "Trello", ModuleFilter.None);
//run the bot
Client.ExecuteAndWait(async () => {
try {
Client.ExecuteAndWait(async () =>
{
try
{
await Client.Connect(Creds.Username, Creds.Password);
} catch (Exception ex) {
}
catch (Exception ex)
{
Console.WriteLine($"Probably wrong EMAIL or PASSWORD.\n{ex.Message}");
Console.ReadKey();
Console.WriteLine(ex);
@ -166,15 +187,19 @@ namespace NadekoBot {
Console.WriteLine(await NadekoStats.Instance.GetStats());
Console.WriteLine("-----------------");
try {
try
{
OwnerPrivateChannel = await Client.CreatePrivateChannel(Creds.OwnerIds[0]);
} catch {
}
catch
{
Console.WriteLine("Failed creating private channel with the first owner listed in credentials.json");
}
Classes.Permissions.PermissionsHandler.Initialize();
Client.ClientAPI.SendingRequest += (s, e) => {
Client.ClientAPI.SendingRequest += (s, e) =>
{
var request = e.Request as Discord.API.Client.Rest.SendMessageRequest;
if (request == null) return;
request.Content = request.Content?.Replace("@everyone", "@everyοne") ?? "_error_";
@ -188,26 +213,34 @@ namespace NadekoBot {
public static bool IsOwner(ulong id) => Creds.OwnerIds.Contains(id);
public async Task SendMessageToOwner(string message) {
public async Task SendMessageToOwner(string message)
{
if (Config.ForwardMessages && OwnerPrivateChannel != null)
await OwnerPrivateChannel.SendMessage(message);
}
private static bool repliedRecently = false;
private static async void Client_MessageReceived(object sender, MessageEventArgs e) {
try {
private static async void Client_MessageReceived(object sender, MessageEventArgs e)
{
try
{
if (e.Server != null || e.User.Id == Client.CurrentUser.Id) return;
if (PollCommand.ActivePolls.SelectMany(kvp => kvp.Key.Users.Select(u => u.Id)).Contains(e.User.Id)) return;
if (ConfigHandler.IsBlackListed(e))
return;
if (!NadekoBot.Config.DontJoinServers) {
try {
if (!NadekoBot.Config.DontJoinServers)
{
try
{
await (await Client.GetInvite(e.Message.Text)).Accept();
await e.Channel.SendMessage("I got in!");
return;
} catch {
if (e.User.Id == 109338686889476096) { //carbonitex invite
}
catch
{
if (e.User.Id == 109338686889476096)
{ //carbonitex invite
await e.Channel.SendMessage("Failed to join the server.");
return;
}
@ -223,7 +256,8 @@ namespace NadekoBot {
await e.Channel.SendMessage(HelpCommand.HelpString);
await Task.Delay(2000);
repliedRecently = false;
} catch { }
}
catch { }
}
}
}

View File

@ -163,20 +163,20 @@
<Compile Include="Commands\RequestsCommand.cs" />
<Compile Include="Commands\ServerGreetCommand.cs" />
<Compile Include="Commands\SpeedTyping.cs" />
<Compile Include="Classes\Cards.cs" />
<Compile Include="Modules\Gambling\Helpers\Cards.cs" />
<Compile Include="Classes\Extensions.cs" />
<Compile Include="Commands\CopyCommand.cs" />
<Compile Include="Commands\DiceRollCommand.cs" />
<Compile Include="Modules\Gambling\DiceRollCommand.cs" />
<Compile Include="Commands\IDiscordCommand.cs" />
<Compile Include="Commands\DrawCommand.cs" />
<Compile Include="Commands\FlipCoinCommand.cs" />
<Compile Include="Modules\Gambling\DrawCommand.cs" />
<Compile Include="Modules\Gambling\FlipCoinCommand.cs" />
<Compile Include="Commands\HelpCommand.cs" />
<Compile Include="Commands\VoiceNotificationCommand.cs" />
<Compile Include="Commands\VoicePlusTextCommand.cs" />
<Compile Include="Modules\Administration.cs" />
<Compile Include="Modules\Conversations.cs" />
<Compile Include="Modules\DiscordModule.cs" />
<Compile Include="Modules\Gambling.cs" />
<Compile Include="Modules\Gambling\GamblingModule.cs" />
<Compile Include="Modules\Games.cs" />
<Compile Include="Modules\Help.cs" />
<Compile Include="Modules\Music.cs" />
@ -442,6 +442,7 @@
<Name>Discord.Net</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View File

@ -1,13 +1,15 @@
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using static NadekoBot.Classes.Cards;
using static NadekoBot.Modules.Gambling.Helpers.Cards;
namespace Tests {
namespace Tests
{
[TestClass]
public class TestCards {
public class TestCards
{
[TestMethod]
public void TestHandValues() {
public void TestHandValues()
{
var setting1 = new List<Card> {
new Card(CardSuit.Clubs,10),
new Card(CardSuit.Clubs,10),