refactor (gambling module): some codecleanup and reorganization
This commit is contained in:
parent
aa589dbc05
commit
05c72ff08a
@ -1,57 +0,0 @@
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using Discord.Commands;
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using Discord.Modules;
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using NadekoBot.Extensions;
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using System.Linq;
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using Discord;
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using NadekoBot.Commands;
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namespace NadekoBot.Modules
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{
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internal class Gambling : DiscordModule
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{
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public Gambling() {
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commands.Add(new DrawCommand(this));
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commands.Add(new FlipCoinCommand(this));
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commands.Add(new DiceRollCommand(this));
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}
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public override string Prefix { get; } = NadekoBot.Config.CommandPrefixes.Gambling;
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public override void Install(ModuleManager manager)
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{
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manager.CreateCommands("", cgb =>
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{
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cgb.AddCheck(Classes.Permissions.PermissionChecker.Instance);
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commands.ForEach(com => com.Init(cgb));
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cgb.CreateCommand(Prefix +"raffle")
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.Description("Prints a name and ID of a random user from the online list from the (optional) role.")
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.Parameter("role", ParameterType.Optional)
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.Do(async e => {
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var arg = string.IsNullOrWhiteSpace(e.GetArg("role")) ? "@everyone" : e.GetArg("role");
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var role = e.Server.FindRoles(arg).FirstOrDefault();
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if (role == null) {
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await e.Channel.SendMessage("💢 Role not found.");
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return;
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}
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var members = role.Members.Where(u => u.Status == Discord.UserStatus.Online); // only online
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var membersArray = members as User[] ?? members.ToArray();
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var usr = membersArray[new System.Random().Next(0, membersArray.Length)];
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await e.Channel.SendMessage($"**Raffled user:** {usr.Name} (id: {usr.Id})");
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});
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cgb.CreateCommand(Prefix + "$$")
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.Description("Check how many NadekoFlowers you have.")
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.Do(async e => {
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var pts = Classes.DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
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var str = $"`You have {pts} NadekoFlowers".SnPl((int)pts)+"`\n";
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for (var i = 0; i < pts; i++) {
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str += "🌸";
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}
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await e.Channel.SendMessage(str);
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});
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});
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}
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}
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}
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@ -1,53 +1,81 @@
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using Discord.Commands;
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using NadekoBot.Commands;
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using NadekoBot.Extensions;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Linq;
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using System.Threading.Tasks;
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using Discord.Commands;
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using NadekoBot.Extensions;
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using NadekoBot.Modules;
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namespace NadekoBot.Commands {
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internal class DiceRollCommand : DiscordCommand {
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namespace NadekoBot.Modules.Gambling
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{
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internal class DiceRollCommand : DiscordCommand
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{
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public DiceRollCommand(DiscordModule module) : base(module) { }
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public Func<CommandEventArgs, Task> DoFunc() {
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internal override void Init(CommandGroupBuilder cgb)
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{
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cgb.CreateCommand(Module.Prefix + "roll")
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.Description("Rolls 2 dice from 0-10. If you supply a number [x] it rolls up to 30 normal dice.\n**Usage**: $roll [x]")
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.Parameter("num", ParameterType.Optional)
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.Do(Roll0to10Func());
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cgb.CreateCommand(Module.Prefix + "nroll")
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.Description("Rolls in a given range.\n**Usage**: `$nroll 5` (rolls 0-5) or `$nroll 5-15`")
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.Parameter("range", ParameterType.Required)
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.Do(Roll0to5Func());
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}
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private Image GetDice(int num) => Properties.Resources.ResourceManager.GetObject("_" + num) as Image;
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private Func<CommandEventArgs, Task> Roll0to10Func()
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{
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var r = new Random();
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return async e => {
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if (e.Args[0] == "") {
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return async e =>
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{
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if (e.Args[0] == "")
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{
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var num1 = r.Next(0, 10);
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var num2 = r.Next(0, 10);
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Image[] images;
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if (num1 == 0 && num2 == 0 && r.Next(0, 2) == 1) {
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if (num1 == 0 && num2 == 0 && r.Next(0, 2) == 1)
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{
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images = new Image[3] { GetDice(1), GetDice(0), GetDice(0) };
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} else {
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}
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else {
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images = new Image[2] { GetDice(num1), GetDice(num2) };
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}
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var bitmap = images.Merge();
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await e.Channel.SendFile("dice.png", bitmap.ToStream(ImageFormat.Png));
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} else {
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try {
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}
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else {
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try
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{
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var num = int.Parse(e.Args[0]);
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if (num < 1) num = 1;
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if (num > 30) {
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if (num > 30)
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{
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await e.Channel.SendMessage("You can roll up to 30 dies at a time.");
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num = 30;
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}
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var dices = new List<Image>(num);
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var values = new List<int>(num);
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for (var i = 0; i < num; i++) {
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for (var i = 0; i < num; i++)
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{
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var randomNumber = r.Next(1, 7);
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var toInsert = dices.Count;
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if (randomNumber == 6 || dices.Count == 0)
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toInsert = 0;
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else if (randomNumber != 1)
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for (var j = 0; j < dices.Count; j++) {
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if (values[j] < randomNumber) {
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for (var j = 0; j < dices.Count; j++)
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{
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if (values[j] < randomNumber)
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{
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toInsert = j;
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break;
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}
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@ -59,31 +87,24 @@ namespace NadekoBot.Commands {
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var bitmap = dices.Merge();
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await e.Channel.SendMessage(values.Count + " Dice rolled. Total: **" + values.Sum() + "** Average: **" + (values.Sum() / (1.0f * values.Count)).ToString("N2") + "**");
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await e.Channel.SendFile("dice.png", bitmap.ToStream(ImageFormat.Png));
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} catch {
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}
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catch
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{
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await e.Channel.SendMessage("Please enter a number of dice to roll.");
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}
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}
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};
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}
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private Image GetDice(int num) => Properties.Resources.ResourceManager.GetObject("_" + num) as Image;
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internal override void Init(CommandGroupBuilder cgb) {
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cgb.CreateCommand(Module.Prefix + "roll")
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.Description("Rolls 2 dice from 0-10. If you supply a number [x] it rolls up to 30 normal dice.\n**Usage**: $roll [x]")
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.Parameter("num", ParameterType.Optional)
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.Do(DoFunc());
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cgb.CreateCommand(Module.Prefix + "nroll")
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.Description("Rolls in a given range.\n**Usage**: `$nroll 5` (rolls 0-5) or `$nroll 5-15`")
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.Parameter("range", ParameterType.Required)
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.Do(NDoFunc());
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}
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private Func<CommandEventArgs, Task> NDoFunc() =>
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async e => {
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try {
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private Func<CommandEventArgs, Task> Roll0to5Func() =>
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async e =>
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{
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try
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{
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int rolled;
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if (e.GetArg("range").Contains("-")) {
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if (e.GetArg("range").Contains("-"))
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{
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var arr = e.GetArg("range").Split('-')
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.Take(2)
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.Select(int.Parse)
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@ -91,12 +112,15 @@ namespace NadekoBot.Commands {
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if (arr[0] > arr[1])
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throw new ArgumentException("First argument should be bigger than the second one.");
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rolled = new Random().Next(arr[0], arr[1] + 1);
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} else {
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}
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else {
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rolled = new Random().Next(0, int.Parse(e.GetArg("range")) + 1);
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}
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await e.Channel.SendMessage($"{e.User.Mention} rolled **{rolled}**.");
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} catch (Exception ex) {
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}
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catch (Exception ex)
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{
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await e.Channel.SendMessage($":anger: {ex.Message}");
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}
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};
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@ -1,24 +1,60 @@
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using System;
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using Discord.Commands;
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using NadekoBot.Commands;
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using NadekoBot.Extensions;
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using NadekoBot.Modules.Gambling.Helpers;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Threading.Tasks;
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using Discord.Commands;
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using NadekoBot.Classes;
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using NadekoBot.Extensions;
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using NadekoBot.Modules;
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namespace NadekoBot.Commands {
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internal class DrawCommand : DiscordCommand {
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namespace NadekoBot.Modules.Gambling
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{
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internal class DrawCommand : DiscordCommand
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{
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public DrawCommand(DiscordModule module) : base(module) { }
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internal override void Init(CommandGroupBuilder cgb)
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{
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cgb.CreateCommand(Module.Prefix + "draw")
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.Description("Draws a card from the deck.If you supply number [x], she draws up to 5 cards from the deck.\n**Usage**: $draw [x]")
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.Parameter("count", ParameterType.Optional)
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.Do(DrawCardFunc());
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cgb.CreateCommand(Module.Prefix + "shuffle")
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.Alias(Module.Prefix + "sh")
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.Description("Reshuffles all cards back into the deck.")
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.Do(ReshuffleTask());
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}
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private static readonly ConcurrentDictionary<Discord.Server, Cards> AllDecks = new ConcurrentDictionary<Discord.Server, Cards>();
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public Func<CommandEventArgs, Task> DoFunc() => async (e) => {
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private static Func<CommandEventArgs, Task> ReshuffleTask()
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{
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return async e =>
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{
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AllDecks.AddOrUpdate(e.Server,
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(s) => new Cards(),
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(s, c) =>
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{
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c.Restart();
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return c;
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});
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await e.Channel.SendMessage("Deck reshuffled.");
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};
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}
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private Func<CommandEventArgs, Task> DrawCardFunc() => async (e) =>
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{
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var cards = AllDecks.GetOrAdd(e.Server, (s) => new Cards());
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try {
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try
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{
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var num = 1;
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var isParsed = int.TryParse(e.GetArg("count"), out num);
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if (!isParsed || num < 2) {
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if (!isParsed || num < 2)
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{
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var c = cards.DrawACard();
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await e.Channel.SendFile(c.Name + ".jpg", (Properties.Resources.ResourceManager.GetObject(c.Name) as Image).ToStream());
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return;
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@ -28,8 +64,10 @@ namespace NadekoBot.Commands {
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var images = new List<Image>();
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var cardObjects = new List<Cards.Card>();
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for (var i = 0; i < num; i++) {
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if (cards.CardPool.Count == 0 && i != 0) {
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for (var i = 0; i < num; i++)
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{
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if (cards.CardPool.Count == 0 && i != 0)
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{
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await e.Channel.SendMessage("No more cards in a deck.");
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break;
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}
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@ -39,35 +77,15 @@ namespace NadekoBot.Commands {
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}
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var bitmap = images.Merge();
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await e.Channel.SendFile(images.Count + " cards.jpg", bitmap.ToStream());
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if (cardObjects.Count == 5) {
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if (cardObjects.Count == 5)
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{
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await e.Channel.SendMessage(Cards.GetHandValue(cardObjects));
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}
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} catch (Exception ex) {
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}
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catch (Exception ex)
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{
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Console.WriteLine("Error drawing (a) card(s) " + ex.ToString());
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}
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};
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internal override void Init(CommandGroupBuilder cgb) {
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cgb.CreateCommand(Module.Prefix + "draw")
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.Description("Draws a card from the deck.If you supply number [x], she draws up to 5 cards from the deck.\n**Usage**: $draw [x]")
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.Parameter("count", ParameterType.Optional)
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.Do(DoFunc());
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cgb.CreateCommand(Module.Prefix + "shuffle")
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.Alias(Module.Prefix + "sh")
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.Description("Reshuffles all cards back into the deck.")
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.Do(async e => {
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AllDecks.AddOrUpdate(e.Server,
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(s) => new Cards(),
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(s, c) => {
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c.Restart();
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return c;
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});
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await e.Channel.SendMessage("Deck reshuffled.");
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});
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}
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public DrawCommand(DiscordModule module) : base(module) {}
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}
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}
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@ -1,29 +1,48 @@
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using Discord.Commands;
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using NadekoBot.Commands;
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using NadekoBot.Extensions;
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using System;
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using System.Drawing;
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using System.Threading.Tasks;
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using Discord.Commands;
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using NadekoBot.Extensions;
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using NadekoBot.Modules;
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namespace NadekoBot.Commands {
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internal class FlipCoinCommand : DiscordCommand {
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namespace NadekoBot.Modules.Gambling
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{
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internal class FlipCoinCommand : DiscordCommand
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{
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public FlipCoinCommand(DiscordModule module) : base(module) { }
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internal override void Init(CommandGroupBuilder cgb)
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{
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cgb.CreateCommand(Module.Prefix + "flip")
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.Description("Flips coin(s) - heads or tails, and shows an image.\n**Usage**: `$flip` or `$flip 3`")
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.Parameter("count", ParameterType.Optional)
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.Do(FlipCoinFunc());
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}
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private readonly Random rng = new Random();
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public Func<CommandEventArgs, Task> DoFunc() => async e => {
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public Func<CommandEventArgs, Task> FlipCoinFunc() => async e =>
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{
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if (e.GetArg("count") == "") {
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if (e.GetArg("count") == "")
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{
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if (rng.Next(0, 2) == 1)
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await e.Channel.SendFile("heads.png", Properties.Resources.heads.ToStream(System.Drawing.Imaging.ImageFormat.Png));
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else
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await e.Channel.SendFile("tails.png", Properties.Resources.tails.ToStream(System.Drawing.Imaging.ImageFormat.Png));
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} else {
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}
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else {
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int result;
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if (int.TryParse(e.GetArg("count"), out result)) {
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if (int.TryParse(e.GetArg("count"), out result))
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{
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if (result > 10)
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result = 10;
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var imgs = new Image[result];
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for (var i = 0; i < result; i++) {
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for (var i = 0; i < result; i++)
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{
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imgs[i] = rng.Next(0, 2) == 0 ?
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Properties.Resources.tails :
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Properties.Resources.heads;
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@ -34,14 +53,5 @@ namespace NadekoBot.Commands {
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await e.Channel.SendMessage("Invalid number");
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}
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};
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internal override void Init(CommandGroupBuilder cgb) {
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cgb.CreateCommand(Module.Prefix + "flip")
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.Description("Flips coin(s) - heads or tails, and shows an image.\n**Usage**: `$flip` or `$flip 3`")
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.Parameter("count", ParameterType.Optional)
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.Do(DoFunc());
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}
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public FlipCoinCommand(DiscordModule module) : base(module) {}
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}
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}
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71
NadekoBot/Modules/Gambling/Gambling.cs
Normal file
71
NadekoBot/Modules/Gambling/Gambling.cs
Normal file
@ -0,0 +1,71 @@
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using Discord;
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using Discord.Commands;
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using Discord.Modules;
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using NadekoBot.Extensions;
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using System.Linq;
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namespace NadekoBot.Modules.Gambling
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{
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internal class GamblingModule : DiscordModule
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{
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public GamblingModule()
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{
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commands.Add(new DrawCommand(this));
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commands.Add(new FlipCoinCommand(this));
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commands.Add(new DiceRollCommand(this));
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}
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public override string Prefix { get; } = NadekoBot.Config.CommandPrefixes.Gambling;
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public override void Install(ModuleManager manager)
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{
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manager.CreateCommands("", cgb =>
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{
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cgb.AddCheck(Classes.Permissions.PermissionChecker.Instance);
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commands.ForEach(com => com.Init(cgb));
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cgb.CreateCommand(Prefix + "raffle")
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.Description("Prints a name and ID of a random user from the online list from the (optional) role.")
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.Parameter("role", ParameterType.Optional)
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.Do(RaffleTask());
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cgb.CreateCommand(Prefix + "$$")
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.Description("Check how many NadekoFlowers you have.")
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.Do(NadekoFlowerCheckTask());
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});
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}
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private static System.Func<CommandEventArgs, System.Threading.Tasks.Task> NadekoFlowerCheckTask()
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{
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return async e =>
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{
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var pts = Classes.DbHandler.Instance.GetStateByUserId((long)e.User.Id)?.Value ?? 0;
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var str = $"`You have {pts} NadekoFlowers".SnPl((int)pts) + "`\n";
|
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for (var i = 0; i < pts; i++)
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{
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str += "🌸";
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}
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await e.Channel.SendMessage(str);
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};
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}
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private static System.Func<CommandEventArgs, System.Threading.Tasks.Task> RaffleTask()
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{
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return async e =>
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{
|
||||
var arg = string.IsNullOrWhiteSpace(e.GetArg("role")) ? "@everyone" : e.GetArg("role");
|
||||
var role = e.Server.FindRoles(arg).FirstOrDefault();
|
||||
if (role == null)
|
||||
{
|
||||
await e.Channel.SendMessage("💢 Role not found.");
|
||||
return;
|
||||
}
|
||||
var members = role.Members.Where(u => u.Status == Discord.UserStatus.Online); // only online
|
||||
var membersArray = members as User[] ?? members.ToArray();
|
||||
var usr = membersArray[new System.Random().Next(0, membersArray.Length)];
|
||||
await e.Channel.SendMessage($"**Raffled user:** {usr.Name} (id: {usr.Id})");
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,9 +1,11 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System;
|
||||
|
||||
namespace NadekoBot.Classes {
|
||||
public class Cards {
|
||||
namespace NadekoBot.Modules.Gambling.Helpers
|
||||
{
|
||||
public class Cards
|
||||
{
|
||||
private static readonly Dictionary<int, string> cardNames = new Dictionary<int, string>() {
|
||||
{ 1, "Ace" },
|
||||
{ 2, "Two" },
|
||||
@ -22,31 +24,38 @@ namespace NadekoBot.Classes {
|
||||
private static Dictionary<string, Func<List<Card>, bool>> handValues;
|
||||
|
||||
|
||||
public enum CardSuit {
|
||||
public enum CardSuit
|
||||
{
|
||||
Spades = 1,
|
||||
Hearts = 2,
|
||||
Diamonds = 3,
|
||||
Clubs = 4
|
||||
}
|
||||
|
||||
public class Card : IComparable {
|
||||
public class Card : IComparable
|
||||
{
|
||||
public CardSuit Suit { get; }
|
||||
public int Number { get; }
|
||||
|
||||
public string Name {
|
||||
get {
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
var str = "";
|
||||
|
||||
if (Number <= 10 && Number > 1) {
|
||||
if (Number <= 10 && Number > 1)
|
||||
{
|
||||
str += "_" + Number;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
str += GetName().ToLower();
|
||||
}
|
||||
return str + "_of_" + Suit.ToString().ToLower();
|
||||
}
|
||||
}
|
||||
|
||||
public Card(CardSuit s, int cardNum) {
|
||||
public Card(CardSuit s, int cardNum)
|
||||
{
|
||||
this.Suit = s;
|
||||
this.Number = cardNum;
|
||||
}
|
||||
@ -55,7 +64,8 @@ namespace NadekoBot.Classes {
|
||||
|
||||
public override string ToString() => cardNames[Number] + " Of " + Suit;
|
||||
|
||||
public int CompareTo(object obj) {
|
||||
public int CompareTo(object obj)
|
||||
{
|
||||
if (!(obj is Card)) return 0;
|
||||
var c = (Card)obj;
|
||||
return this.Number - c.Number;
|
||||
@ -63,7 +73,8 @@ namespace NadekoBot.Classes {
|
||||
}
|
||||
|
||||
private List<Card> cardPool;
|
||||
public List<Card> CardPool {
|
||||
public List<Card> CardPool
|
||||
{
|
||||
get { return cardPool; }
|
||||
set { cardPool = value; }
|
||||
}
|
||||
@ -71,7 +82,8 @@ namespace NadekoBot.Classes {
|
||||
/// <summary>
|
||||
/// Creates a new instance of the BlackJackGame, this allows you to create multiple games running at one time.
|
||||
/// </summary>
|
||||
public Cards() {
|
||||
public Cards()
|
||||
{
|
||||
cardPool = new List<Card>(52);
|
||||
RefillPool();
|
||||
InitHandValues();
|
||||
@ -86,12 +98,15 @@ namespace NadekoBot.Classes {
|
||||
/// Removes all cards from the pool and refills the pool with all of the possible cards. NOTE: I think this is too expensive.
|
||||
/// We should probably make it so it copies another premade list with all the cards, or something.
|
||||
/// </summary>
|
||||
private void RefillPool() {
|
||||
private void RefillPool()
|
||||
{
|
||||
cardPool.Clear();
|
||||
//foreach suit
|
||||
for (var j = 1; j < 14; j++) {
|
||||
for (var j = 1; j < 14; j++)
|
||||
{
|
||||
// and number
|
||||
for (var i = 1; i < 5; i++) {
|
||||
for (var i = 1; i < 5; i++)
|
||||
{
|
||||
//generate a card of that suit and number and add it to the pool
|
||||
|
||||
// the pool will go from ace of spades,hears,diamonds,clubs all the way to the king of spades. hearts, ...
|
||||
@ -104,7 +119,8 @@ namespace NadekoBot.Classes {
|
||||
/// Take a card from the pool, you either take it from the top if the deck is shuffled, or from a random place if the deck is in the default order.
|
||||
/// </summary>
|
||||
/// <returns>A card from the pool</returns>
|
||||
public Card DrawACard() {
|
||||
public Card DrawACard()
|
||||
{
|
||||
if (CardPool.Count == 0)
|
||||
Restart();
|
||||
//you can either do this if your deck is not shuffled
|
||||
@ -124,14 +140,16 @@ namespace NadekoBot.Classes {
|
||||
/// <summary>
|
||||
/// Shuffles the deck. Use this if you want to take cards from the top of the deck, instead of randomly. See DrawACard method.
|
||||
/// </summary>
|
||||
private void Shuffle() {
|
||||
private void Shuffle()
|
||||
{
|
||||
if (cardPool.Count <= 1) return;
|
||||
var orderedPool = cardPool.OrderBy(x => r.Next());
|
||||
cardPool = cardPool as List<Card> ?? orderedPool.ToList();
|
||||
}
|
||||
public override string ToString() => string.Join("", cardPool.Select(c => c.ToString())) + Environment.NewLine;
|
||||
|
||||
private static void InitHandValues() {
|
||||
private static void InitHandValues()
|
||||
{
|
||||
Func<List<Card>, bool> hasPair =
|
||||
cards => cards.GroupBy(card => card.Number)
|
||||
.Count(group => group.Count() == 2) == 1;
|
||||
@ -145,7 +163,8 @@ namespace NadekoBot.Classes {
|
||||
.Count(group => group.Count() == 2) == 2;
|
||||
|
||||
Func<List<Card>, bool> isStraight =
|
||||
cards => {
|
||||
cards =>
|
||||
{
|
||||
if (cards.GroupBy(card => card.Number).Count() != cards.Count())
|
||||
return false;
|
||||
var toReturn = (cards.Max(card => (int)card.Number)
|
||||
@ -199,10 +218,12 @@ namespace NadekoBot.Classes {
|
||||
};
|
||||
}
|
||||
|
||||
public static string GetHandValue(List<Card> cards) {
|
||||
public static string GetHandValue(List<Card> cards)
|
||||
{
|
||||
if (handValues == null)
|
||||
InitHandValues();
|
||||
foreach (var kvp in handValues.Where(x => x.Value(cards))) {
|
||||
foreach (var kvp in handValues.Where(x => x.Value(cards)))
|
||||
{
|
||||
return kvp.Key;
|
||||
}
|
||||
return "High card " + cards.Max().GetName();
|
@ -1,23 +1,23 @@
|
||||
using Discord;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Dynamic;
|
||||
using System.IO;
|
||||
using Newtonsoft.Json;
|
||||
using Discord.Commands;
|
||||
using NadekoBot.Modules;
|
||||
using Discord.Modules;
|
||||
using Discord.Audio;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Manatee.StateMachine.Exceptions;
|
||||
using Discord.Commands;
|
||||
using Discord.Modules;
|
||||
using NadekoBot.Classes.JSONModels;
|
||||
using NadekoBot.Commands;
|
||||
using NadekoBot.Modules;
|
||||
using NadekoBot.Modules.Gambling;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace NadekoBot {
|
||||
public class NadekoBot {
|
||||
namespace NadekoBot
|
||||
{
|
||||
public class NadekoBot
|
||||
{
|
||||
public static DiscordClient Client;
|
||||
public static Credentials Creds { get; set; }
|
||||
public static Configuration Config { get; set; }
|
||||
@ -26,7 +26,8 @@ namespace NadekoBot {
|
||||
|
||||
private static Channel OwnerPrivateChannel { get; set; }
|
||||
|
||||
private static void Main() {
|
||||
private static void Main()
|
||||
{
|
||||
Console.OutputEncoding = Encoding.Unicode;
|
||||
|
||||
//var lines = File.ReadAllLines("data/input.txt");
|
||||
@ -44,36 +45,46 @@ namespace NadekoBot {
|
||||
|
||||
//Console.ReadKey();
|
||||
// generate credentials example so people can know about the changes i make
|
||||
try {
|
||||
try
|
||||
{
|
||||
File.WriteAllText("data/config_example.json", JsonConvert.SerializeObject(new Configuration(), Formatting.Indented));
|
||||
if (!File.Exists("data/config.json"))
|
||||
File.Copy("data/config_example.json", "data/config.json");
|
||||
File.WriteAllText("credentials_example.json", JsonConvert.SerializeObject(new Credentials(), Formatting.Indented));
|
||||
|
||||
} catch {
|
||||
}
|
||||
catch
|
||||
{
|
||||
Console.WriteLine("Failed writing credentials_example.json or data/config_example.json");
|
||||
}
|
||||
|
||||
try {
|
||||
try
|
||||
{
|
||||
Config = JsonConvert.DeserializeObject<Configuration>(File.ReadAllText("data/config.json"));
|
||||
Config.Quotes = JsonConvert.DeserializeObject<List<Quote>>(File.ReadAllText("data/quotes.json"));
|
||||
} catch {
|
||||
}
|
||||
catch
|
||||
{
|
||||
Console.WriteLine("Failed loading configuration.");
|
||||
Console.ReadKey();
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
try
|
||||
{
|
||||
//load credentials from credentials.json
|
||||
Creds = JsonConvert.DeserializeObject<Credentials>(File.ReadAllText("credentials.json"));
|
||||
} catch (Exception ex) {
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Failed to load stuff from credentials.json, RTFM\n{ex.Message}");
|
||||
Console.ReadKey();
|
||||
return;
|
||||
}
|
||||
|
||||
//if password is not entered, prompt for password
|
||||
if (string.IsNullOrWhiteSpace(Creds.Password)) {
|
||||
if (string.IsNullOrWhiteSpace(Creds.Password))
|
||||
{
|
||||
Console.WriteLine("Password blank. Please enter your password:\n");
|
||||
Creds.Password = Console.ReadLine();
|
||||
}
|
||||
@ -94,7 +105,8 @@ namespace NadekoBot {
|
||||
BotMention = $"<@{Creds.BotId}>";
|
||||
|
||||
//create new discord client and log
|
||||
Client = new DiscordClient(new DiscordConfigBuilder() {
|
||||
Client = new DiscordClient(new DiscordConfigBuilder()
|
||||
{
|
||||
MessageCacheSize = 10,
|
||||
ConnectionTimeout = 60000,
|
||||
LogLevel = LogSeverity.Warning,
|
||||
@ -105,18 +117,22 @@ namespace NadekoBot {
|
||||
});
|
||||
|
||||
//create a command service
|
||||
var commandService = new CommandService(new CommandServiceConfigBuilder {
|
||||
var commandService = new CommandService(new CommandServiceConfigBuilder
|
||||
{
|
||||
AllowMentionPrefix = false,
|
||||
CustomPrefixHandler = m => 0,
|
||||
HelpMode = HelpMode.Disabled,
|
||||
ErrorHandler = async (s, e) => {
|
||||
ErrorHandler = async (s, e) =>
|
||||
{
|
||||
if (e.ErrorType != CommandErrorType.BadPermissions)
|
||||
return;
|
||||
if (string.IsNullOrWhiteSpace(e.Exception?.Message))
|
||||
return;
|
||||
try {
|
||||
try
|
||||
{
|
||||
await e.Channel.SendMessage(e.Exception.Message);
|
||||
} catch { }
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
});
|
||||
|
||||
@ -130,7 +146,8 @@ namespace NadekoBot {
|
||||
var modules = Client.AddService<ModuleService>(new ModuleService());
|
||||
|
||||
//add audio service
|
||||
Client.AddService<AudioService>(new AudioService(new AudioServiceConfigBuilder() {
|
||||
Client.AddService<AudioService>(new AudioService(new AudioServiceConfigBuilder()
|
||||
{
|
||||
Channels = 2,
|
||||
EnableEncryption = false,
|
||||
EnableMultiserver = true,
|
||||
@ -142,7 +159,7 @@ namespace NadekoBot {
|
||||
modules.Add(new Help(), "Help", ModuleFilter.None);
|
||||
modules.Add(new PermissionModule(), "Permissions", ModuleFilter.None);
|
||||
modules.Add(new Conversations(), "Conversations", ModuleFilter.None);
|
||||
modules.Add(new Gambling(), "Gambling", ModuleFilter.None);
|
||||
modules.Add(new GamblingModule(), "Gambling", ModuleFilter.None);
|
||||
modules.Add(new Games(), "Games", ModuleFilter.None);
|
||||
modules.Add(new Music(), "Music", ModuleFilter.None);
|
||||
modules.Add(new Searches(), "Searches", ModuleFilter.None);
|
||||
@ -152,10 +169,14 @@ namespace NadekoBot {
|
||||
modules.Add(new Trello(), "Trello", ModuleFilter.None);
|
||||
|
||||
//run the bot
|
||||
Client.ExecuteAndWait(async () => {
|
||||
try {
|
||||
Client.ExecuteAndWait(async () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
await Client.Connect(Creds.Username, Creds.Password);
|
||||
} catch (Exception ex) {
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Probably wrong EMAIL or PASSWORD.\n{ex.Message}");
|
||||
Console.ReadKey();
|
||||
Console.WriteLine(ex);
|
||||
@ -166,15 +187,19 @@ namespace NadekoBot {
|
||||
Console.WriteLine(await NadekoStats.Instance.GetStats());
|
||||
Console.WriteLine("-----------------");
|
||||
|
||||
try {
|
||||
try
|
||||
{
|
||||
OwnerPrivateChannel = await Client.CreatePrivateChannel(Creds.OwnerIds[0]);
|
||||
} catch {
|
||||
}
|
||||
catch
|
||||
{
|
||||
Console.WriteLine("Failed creating private channel with the first owner listed in credentials.json");
|
||||
}
|
||||
|
||||
Classes.Permissions.PermissionsHandler.Initialize();
|
||||
|
||||
Client.ClientAPI.SendingRequest += (s, e) => {
|
||||
Client.ClientAPI.SendingRequest += (s, e) =>
|
||||
{
|
||||
var request = e.Request as Discord.API.Client.Rest.SendMessageRequest;
|
||||
if (request == null) return;
|
||||
request.Content = request.Content?.Replace("@everyone", "@everyοne") ?? "_error_";
|
||||
@ -188,26 +213,34 @@ namespace NadekoBot {
|
||||
|
||||
public static bool IsOwner(ulong id) => Creds.OwnerIds.Contains(id);
|
||||
|
||||
public async Task SendMessageToOwner(string message) {
|
||||
public async Task SendMessageToOwner(string message)
|
||||
{
|
||||
if (Config.ForwardMessages && OwnerPrivateChannel != null)
|
||||
await OwnerPrivateChannel.SendMessage(message);
|
||||
}
|
||||
|
||||
private static bool repliedRecently = false;
|
||||
private static async void Client_MessageReceived(object sender, MessageEventArgs e) {
|
||||
try {
|
||||
private static async void Client_MessageReceived(object sender, MessageEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (e.Server != null || e.User.Id == Client.CurrentUser.Id) return;
|
||||
if (PollCommand.ActivePolls.SelectMany(kvp => kvp.Key.Users.Select(u => u.Id)).Contains(e.User.Id)) return;
|
||||
if (ConfigHandler.IsBlackListed(e))
|
||||
return;
|
||||
|
||||
if (!NadekoBot.Config.DontJoinServers) {
|
||||
try {
|
||||
if (!NadekoBot.Config.DontJoinServers)
|
||||
{
|
||||
try
|
||||
{
|
||||
await (await Client.GetInvite(e.Message.Text)).Accept();
|
||||
await e.Channel.SendMessage("I got in!");
|
||||
return;
|
||||
} catch {
|
||||
if (e.User.Id == 109338686889476096) { //carbonitex invite
|
||||
}
|
||||
catch
|
||||
{
|
||||
if (e.User.Id == 109338686889476096)
|
||||
{ //carbonitex invite
|
||||
await e.Channel.SendMessage("Failed to join the server.");
|
||||
return;
|
||||
}
|
||||
@ -223,7 +256,8 @@ namespace NadekoBot {
|
||||
await e.Channel.SendMessage(HelpCommand.HelpString);
|
||||
await Task.Delay(2000);
|
||||
repliedRecently = false;
|
||||
} catch { }
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -163,20 +163,20 @@
|
||||
<Compile Include="Commands\RequestsCommand.cs" />
|
||||
<Compile Include="Commands\ServerGreetCommand.cs" />
|
||||
<Compile Include="Commands\SpeedTyping.cs" />
|
||||
<Compile Include="Classes\Cards.cs" />
|
||||
<Compile Include="Modules\Gambling\Helpers\Cards.cs" />
|
||||
<Compile Include="Classes\Extensions.cs" />
|
||||
<Compile Include="Commands\CopyCommand.cs" />
|
||||
<Compile Include="Commands\DiceRollCommand.cs" />
|
||||
<Compile Include="Modules\Gambling\DiceRollCommand.cs" />
|
||||
<Compile Include="Commands\IDiscordCommand.cs" />
|
||||
<Compile Include="Commands\DrawCommand.cs" />
|
||||
<Compile Include="Commands\FlipCoinCommand.cs" />
|
||||
<Compile Include="Modules\Gambling\DrawCommand.cs" />
|
||||
<Compile Include="Modules\Gambling\FlipCoinCommand.cs" />
|
||||
<Compile Include="Commands\HelpCommand.cs" />
|
||||
<Compile Include="Commands\VoiceNotificationCommand.cs" />
|
||||
<Compile Include="Commands\VoicePlusTextCommand.cs" />
|
||||
<Compile Include="Modules\Administration.cs" />
|
||||
<Compile Include="Modules\Conversations.cs" />
|
||||
<Compile Include="Modules\DiscordModule.cs" />
|
||||
<Compile Include="Modules\Gambling.cs" />
|
||||
<Compile Include="Modules\Gambling\Gambling.cs" />
|
||||
<Compile Include="Modules\Games.cs" />
|
||||
<Compile Include="Modules\Help.cs" />
|
||||
<Compile Include="Modules\Music.cs" />
|
||||
@ -442,6 +442,7 @@
|
||||
<Name>Discord.Net</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -1,13 +1,15 @@
|
||||
using System;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using static NadekoBot.Classes.Cards;
|
||||
using static NadekoBot.Modules.Gambling.Helpers.Cards;
|
||||
|
||||
namespace Tests {
|
||||
namespace Tests
|
||||
{
|
||||
[TestClass]
|
||||
public class TestCards {
|
||||
public class TestCards
|
||||
{
|
||||
[TestMethod]
|
||||
public void TestHandValues() {
|
||||
public void TestHandValues()
|
||||
{
|
||||
var setting1 = new List<Card> {
|
||||
new Card(CardSuit.Clubs,10),
|
||||
new Card(CardSuit.Clubs,10),
|
||||
|
Loading…
Reference in New Issue
Block a user