NadekoBot/NadekoBot.Core/Modules/Games/TicTacToeCommands.cs

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C#
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using Discord;
using Discord.Commands;
using Discord.WebSocket;
using NadekoBot.Extensions;
using System;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using NadekoBot.Common.Attributes;
using NadekoBot.Core.Services.Impl;
using NadekoBot.Modules.Games.Services;
using NadekoBot.Modules.Games.Common;
namespace NadekoBot.Modules.Games
{
public partial class Games
{
[Group]
public class TicTacToeCommands : NadekoSubmodule<GamesService>
{
private readonly SemaphoreSlim _sem = new SemaphoreSlim(1, 1);
private readonly DiscordSocketClient _client;
public TicTacToeCommands(DiscordSocketClient client)
{
_client = client;
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task TicTacToe()
{
var channel = (ITextChannel)Context.Channel;
await _sem.WaitAsync(1000);
try
{
if (_service.TicTacToeGames.TryGetValue(channel.Id, out TicTacToe game))
{
var _ = Task.Run(async () =>
{
await game.Start((IGuildUser)Context.User);
});
return;
}
game = new TicTacToe(base._strings, this._client, channel, (IGuildUser)Context.User);
_service.TicTacToeGames.Add(channel.Id, game);
await ReplyConfirmLocalized("ttt_created").ConfigureAwait(false);
game.OnEnded += (g) =>
{
_service.TicTacToeGames.Remove(channel.Id);
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_sem.Dispose();
};
}
finally
{
_sem.Release();
}
}
}
}
}