NadekoBot/NadekoBot.Core/Modules/Music/Common/SongBuffer.cs

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C#
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using NLog;
using System;
using System.Diagnostics;
using System.IO;
using System.Threading;
namespace NadekoBot.Modules.Music.Common
{
public class SongBuffer : IDisposable
{
const int readSize = 81920;
private Process p;
private Stream _outStream;
private readonly SemaphoreSlim _lock = new SemaphoreSlim(1, 1);
private readonly Logger _log;
public string SongUri { get; private set; }
public SongBuffer(string songUri, string skipTo, bool isLocal)
{
_log = LogManager.GetCurrentClassLogger();
this.SongUri = songUri;
this._isLocal = isLocal;
try
{
this.p = StartFFmpegProcess(SongUri, 0);
this._outStream = this.p.StandardOutput.BaseStream;
}
catch (System.ComponentModel.Win32Exception)
{
_log.Error(@"You have not properly installed or configured FFMPEG.
Please install and configure FFMPEG to play music.
Check the guides for your platform on how to setup ffmpeg correctly:
Windows Guide: https://goo.gl/OjKk8F
Linux Guide: https://goo.gl/ShjCUo");
}
catch (OperationCanceledException) { }
catch (InvalidOperationException) { } // when ffmpeg is disposed
catch (Exception ex)
{
_log.Info(ex);
}
}
private Process StartFFmpegProcess(string songUri, float skipTo = 0)
{
var args = $"-err_detect ignore_err -i {songUri} -f s16le -ar 48000 -vn -ac 2 pipe:1 -loglevel error";
if (!_isLocal)
args = "-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5 " + args;
return Process.Start(new ProcessStartInfo
{
FileName = "ffmpeg",
Arguments = args,
UseShellExecute = false,
RedirectStandardOutput = true,
RedirectStandardError = false,
CreateNoWindow = true,
});
}
private readonly object locker = new object();
private readonly bool _isLocal;
public int Read(byte[] b, int offset, int toRead)
{
lock (locker)
return _outStream.Read(b, offset, toRead);
}
public void Dispose()
{
try
{
this.p.StandardOutput.Dispose();
}
catch (Exception ex)
{
_log.Error(ex);
}
try
{
if(!this.p.HasExited)
this.p.Kill();
}
catch
{
}
_outStream.Dispose();
this.p.Dispose();
}
}
}