NadekoBot/NadekoBot.Core/Modules/Games/Connect4Commands.cs

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using Discord;
using Discord.Commands;
using Discord.WebSocket;
using NadekoBot.Common.Attributes;
using NadekoBot.Extensions;
using NadekoBot.Modules.Games.Common.Connect4;
using NadekoBot.Modules.Games.Services;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games
{
public partial class Games
{
[Group]
public class Connect4Commands : NadekoSubmodule<GamesService>
{
private readonly DiscordSocketClient _client;
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private static readonly string[] numbers = new string[] { ":one:", ":two:", ":three:", ":four:", ":five:", ":six:", ":seven:", ":eight:"};
public Connect4Commands(DiscordSocketClient client)
{
_client = client;
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Connect4()
{
var newGame = new Connect4Game(Context.User.Id, Context.User.ToString());
Connect4Game game;
if ((game = _service.Connect4Games.GetOrAdd(Context.Channel.Id, newGame)) != newGame)
{
if (game.CurrentPhase != Connect4Game.Phase.Joining)
return;
newGame.Dispose();
//means game already exists, try to join
var joined = await game.Join(Context.User.Id, Context.User.ToString()).ConfigureAwait(false);
return;
}
game.OnGameStateUpdated += Game_OnGameStateUpdated;
game.OnGameFailedToStart += Game_OnGameFailedToStart;
game.OnGameEnded += Game_OnGameEnded;
_client.MessageReceived += _client_MessageReceived;
game.Initialize();
await ReplyConfirmLocalized("connect4_created").ConfigureAwait(false);
Task _client_MessageReceived(SocketMessage arg)
{
if (Context.Channel.Id != arg.Channel.Id)
return Task.CompletedTask;
var _ = Task.Run(async () =>
{
bool success = false;
if (int.TryParse(arg.Content, out var col))
{
success = await game.Input(arg.Author.Id, arg.Author.ToString(), col).ConfigureAwait(false);
}
if (success)
try { await arg.DeleteAsync().ConfigureAwait(false); } catch { }
else
{
if (game.CurrentPhase == Connect4Game.Phase.Joining
|| game.CurrentPhase == Connect4Game.Phase.Ended)
{
return;
}
RepostCounter++;
if (RepostCounter == 0)
try { msg = await Context.Channel.SendMessageAsync("", embed: (Embed)msg.Embeds.First()); } catch { }
}
});
return Task.CompletedTask;
}
Task Game_OnGameFailedToStart(Connect4Game arg)
{
if (_service.Connect4Games.TryRemove(Context.Channel.Id, out var toDispose))
{
_client.MessageReceived -= _client_MessageReceived;
toDispose.Dispose();
}
return ErrorLocalized("connect4_failed_to_start");
}
Task Game_OnGameEnded(Connect4Game arg, Connect4Game.Result result)
{
if (_service.Connect4Games.TryRemove(Context.Channel.Id, out var toDispose))
{
_client.MessageReceived -= _client_MessageReceived;
toDispose.Dispose();
}
string title;
if (result == Connect4Game.Result.CurrentPlayerWon)
{
title = GetText("connect4_won", Format.Bold(arg.CurrentPlayer), Format.Bold(arg.OtherPlayer));
}
else if (result == Connect4Game.Result.OtherPlayerWon)
{
title = GetText("connect4_won", Format.Bold(arg.OtherPlayer), Format.Bold(arg.CurrentPlayer));
}
else
title = GetText("connect4_draw");
return msg.ModifyAsync(x => x.Embed = new EmbedBuilder()
.WithTitle(title)
.WithDescription(GetGameStateText(game))
.WithOkColor()
.Build());
}
}
private IUserMessage msg;
private int _repostCounter = 0;
private int RepostCounter
{
get => _repostCounter;
set
{
if (value < 0 || value > 7)
_repostCounter = 0;
else _repostCounter = value;
}
}
private async Task Game_OnGameStateUpdated(Connect4Game game)
{
var embed = new EmbedBuilder()
.WithTitle($"{game.CurrentPlayer} vs {game.OtherPlayer}")
.WithDescription(GetGameStateText(game))
.WithOkColor();
if (msg == null)
msg = await Context.Channel.EmbedAsync(embed).ConfigureAwait(false);
else
await msg.ModifyAsync(x => x.Embed = embed.Build()).ConfigureAwait(false);
}
private string GetGameStateText(Connect4Game game)
{
var sb = new StringBuilder();
if (game.CurrentPhase == Connect4Game.Phase.P1Move ||
game.CurrentPhase == Connect4Game.Phase.P2Move)
sb.AppendLine(GetText("connect4_player_to_move", Format.Bold(game.CurrentPlayer)));
for (int i = Connect4Game.NumberOfRows; i > 0; i--)
{
for (int j = 0; j < Connect4Game.NumberOfColumns; j++)
{
//Console.WriteLine(i + (j * Connect4Game.NumberOfRows) - 1);
var cur = game.GameState[i + (j * Connect4Game.NumberOfRows) - 1];
if (cur == Connect4Game.Field.Empty)
sb.Append("⚫"); //black circle
else if (cur == Connect4Game.Field.P1)
sb.Append("🔴"); //red circle
else
sb.Append("🔵"); //blue circle
}
sb.AppendLine();
}
for (int i = 0; i < Connect4Game.NumberOfColumns; i++)
{
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sb.Append(numbers[i]);
}
return sb.ToString();
}
}
}
}