NadekoBot/NadekoBot.Modules.Games/NunchiCommands.cs

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using Discord;
using Discord.Commands;
using Discord.WebSocket;
using NadekoBot.Common.Attributes;
using NadekoBot.Modules.Games.Common.Nunchi;
using NadekoBot.Modules.Games.Services;
using System;
using System.Linq;
using System.Threading.Tasks;
namespace NadekoBot.Modules.Games
{
public partial class Games
{
[Group]
public class NunchiCommands : NadekoSubmodule<GamesService>
{
private readonly DiscordSocketClient _client;
public NunchiCommands(DiscordSocketClient client)
{
_client = client;
}
[NadekoCommand, Usage, Description, Aliases]
[RequireContext(ContextType.Guild)]
public async Task Nunchi()
{
var newNunchi = new Nunchi(Context.User.Id, Context.User.ToString());
Nunchi nunchi;
//if a game was already active
if ((nunchi = _service.NunchiGames.GetOrAdd(Context.Guild.Id, newNunchi)) != newNunchi)
{
// join it
if (!await nunchi.Join(Context.User.Id, Context.User.ToString()))
{
// if you failed joining, that means game is running or just ended
// await ReplyErrorLocalized("nunchi_already_started").ConfigureAwait(false);
return;
}
await ReplyConfirmLocalized("nunchi_joined", nunchi.ParticipantCount).ConfigureAwait(false);
return;
}
try { await ConfirmLocalized("nunchi_created").ConfigureAwait(false); } catch { }
nunchi.OnGameEnded += Nunchi_OnGameEnded;
//nunchi.OnGameStarted += Nunchi_OnGameStarted;
nunchi.OnRoundEnded += Nunchi_OnRoundEnded;
nunchi.OnUserGuessed += Nunchi_OnUserGuessed;
nunchi.OnRoundStarted += Nunchi_OnRoundStarted;
_client.MessageReceived += _client_MessageReceived;
var success = await nunchi.Initialize().ConfigureAwait(false);
if (!success)
{
if (_service.NunchiGames.TryRemove(Context.Guild.Id, out var game))
game.Dispose();
await ConfirmLocalized("nunchi_failed_to_start").ConfigureAwait(false);
}
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Task _client_MessageReceived(SocketMessage arg)
{
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var _ = Task.Run(async () =>
{
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if (arg.Channel.Id != Context.Channel.Id)
return;
if (!int.TryParse(arg.Content, out var number))
return;
try
{
await nunchi.Input(arg.Author.Id, arg.Author.ToString(), number).ConfigureAwait(false);
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
});
return Task.CompletedTask;
}
Task Nunchi_OnGameEnded(Nunchi arg1, string arg2)
{
if (_service.NunchiGames.TryRemove(Context.Guild.Id, out var game))
{
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_client.MessageReceived -= _client_MessageReceived;
game.Dispose();
}
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if (arg2 == null)
return ConfirmLocalized("nunchi_ended_no_winner", Format.Bold(arg2));
else
return ConfirmLocalized("nunchi_ended", Format.Bold(arg2));
}
}
private Task Nunchi_OnRoundStarted(Nunchi arg, int cur)
{
return ConfirmLocalized("nunchi_round_started",
Format.Bold(arg.ParticipantCount.ToString()),
Format.Bold(cur.ToString()));
}
private Task Nunchi_OnUserGuessed(Nunchi arg)
{
return ConfirmLocalized("nunchi_next_number", Format.Bold(arg.CurrentNumber.ToString()));
}
private Task Nunchi_OnRoundEnded(Nunchi arg1, (ulong Id, string Name)? arg2)
{
if(arg2.HasValue)
return ConfirmLocalized("nunchi_round_ended", Format.Bold(arg2.Value.Name));
else
return ConfirmLocalized("nunchi_round_ended_boot",
Format.Bold("\n" + string.Join("\n, ", arg1.Participants.Select(x => x.Name)))); // this won't work if there are too many users
}
private Task Nunchi_OnGameStarted(Nunchi arg)
{
return ConfirmLocalized("nunchi_started", Format.Bold(arg.ParticipantCount.ToString()));
}
}
}
}