2017-10-09 22:04:02 +00:00
|
|
|
|
using Discord;
|
|
|
|
|
using Discord.Commands;
|
|
|
|
|
using NadekoBot.Modules.Gambling.Common;
|
|
|
|
|
using NadekoBot.Modules.Gambling.Common.CurrencyEvents;
|
2017-10-13 04:14:54 +00:00
|
|
|
|
using NadekoBot.Core.Services;
|
2017-10-09 22:04:02 +00:00
|
|
|
|
using System.Collections.Concurrent;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Threading;
|
|
|
|
|
using System.Threading.Tasks;
|
|
|
|
|
|
|
|
|
|
namespace NadekoBot.Modules.Gambling.Services
|
|
|
|
|
{
|
|
|
|
|
public class CurrencyEventsService : INService, IUnloadableService
|
|
|
|
|
{
|
|
|
|
|
public ConcurrentDictionary<ulong, List<ReactionEvent>> ReactionEvents { get; }
|
|
|
|
|
|
|
|
|
|
public SneakyEvent SneakyEvent { get; private set; } = null;
|
|
|
|
|
private SemaphoreSlim _sneakyLock = new SemaphoreSlim(1, 1);
|
|
|
|
|
|
|
|
|
|
public CurrencyEventsService()
|
|
|
|
|
{
|
|
|
|
|
ReactionEvents = new ConcurrentDictionary<ulong, List<ReactionEvent>>();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public async Task<bool> StartSneakyEvent(SneakyEvent ev, IUserMessage msg, ICommandContext ctx)
|
|
|
|
|
{
|
|
|
|
|
await _sneakyLock.WaitAsync().ConfigureAwait(false);
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
if (SneakyEvent != null)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
SneakyEvent = ev;
|
|
|
|
|
ev.OnEnded += () => SneakyEvent = null;
|
|
|
|
|
var _ = SneakyEvent.Start(msg, ctx).ConfigureAwait(false);
|
|
|
|
|
}
|
|
|
|
|
finally
|
|
|
|
|
{
|
|
|
|
|
_sneakyLock.Release();
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public async Task Unload()
|
|
|
|
|
{
|
|
|
|
|
foreach (var kvp in ReactionEvents)
|
|
|
|
|
{
|
|
|
|
|
foreach (var ev in kvp.Value)
|
|
|
|
|
{
|
|
|
|
|
try { await ev.Stop().ConfigureAwait(false); } catch { }
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
ReactionEvents.Clear();
|
|
|
|
|
|
|
|
|
|
await _sneakyLock.WaitAsync().ConfigureAwait(false);
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
await SneakyEvent.Stop().ConfigureAwait(false);
|
|
|
|
|
}
|
|
|
|
|
finally
|
|
|
|
|
{
|
|
|
|
|
_sneakyLock.Release();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|